[.80] Incorrect damage calculations when using special traits (like Shield Bash)

I'll get a screenshot of this next time I play, but it seems like the way damage is calculated prior to using a special ability is bugged. Let me explain.

Take a unit with the Shield Bash ability. Select that unit. Without using that ability, highlight an enemy unit. Note the damage displayed. Then, click on Shield Bash and then highlight the enemy unit again. A different amount is displayed (in my case, I saw 0 instead of the 27 my unit actually hit for).

Thankfully, the end result of damage seems to be correct, but it makes it REALLY hard to predict the damage done through a special ability when attacking. I'm thinking this seems to be true of Crushing Blow, Impale, and others. Can anyone else confirm/deny this?

On a related note, why can some special abilities be counter-attacked and others can't?

3,020 views 4 replies
Reply #1 Top

Fixed, thanks.

Reply #2 Top

Huzzah! I didn't even need to get a screenshot. Derek- you're a bug smashing maniac today. This next release will just rock.

You're #1 in my book. Well, actually Ongr is #1, but who can compete with him?

Reply #3 Top

Saw the note about this in the changelogs. You may want to check a few other traits than just Shield Bash (unless the fix fixes all calculation issues). I want to say Crushing Blow and Guarded Attack (whatever the Gildar trait is called) wasn't right, either.

Reply #4 Top

I did some testing last night- it's definitely a problem with more than just Shield Bash. Guarded Strike, Crushing Blow, and Cleave all had similar calculation problems.