Obsidian Golems in early game

One successful tactic

 

 

Many of us have cringed in terror when our fledgling domain sights an obsidian army near the border.   Very young sovereigns know even one obsidian golem will destroy all.  Game over.   One tactic I tried worked.  I trained a weak scout unit and sent it to be near the golem.  The scout would move adjacent to the golem and then immediately move one space away, in a direction away from the (owned) settlement s. Most times the golem would seem to follow, or track the scout.  It was quite a dance.  Sometimes it would seem to lose interest and begin wandering.  In another game, mid-way through, a stack of three golems walked right through my domain, past three cities, keeping to a straight line.  I don’t know how the AI is set up for these wandering golems.  Anyone else have experiences like this? 

6,826 views 5 replies
Reply #1 Top

Dont show them your fear. They dont know that they are scary. Put few cheap militias and most likely they will think you ar strong and wont dare to atack.

Reply #2 Top

LOL. the 'sacry' part was for fun, storytelling.  Do you know for sure that a few cheap militias 'scare' them away.  In a battle, the militia would be ground to dust (very early game). 

Reply #3 Top


I am pretty sure they are less likely to atack if you have garisoned units. It does not evaluate what units it only counts how many. So you can have a lots of rubish and it will think  that you are risky to atack (it still can atack, but chances are quite low).

Othervise you can challenge him you might need few (3 -4) units equiped with high intiative weapons (if you have those first knifes researched with some intiative they will do) and stack dodge traits. It depends what race are you (if wright then its cool to fit with dodge). I made 1 such golem with army of 3 early units, but my hero was assasin (he died, but he dodged like 7 turns before dieng) and i won battle with cassualities... but i won... and my ppl were safe and happy again.

P.S. Your scout tactic by the way is also decent: its cheap, safe and nobody has to die (unless scout >:P) It buys you a time to gather a force to deal with issue.

Reply #4 Top

Yes, scout did not die.  But in anther game, I forgot to move the scout and.... battle... and defeat... and dead scouts... lol.  Hey, if you are right, and the AI only looks at how many defenders are reinforcing the settlement garrison, then its worth the expense of having lots of cheap troops on duty... thx... good to know.

Reply #5 Top

The scout tactic is something I've employed often, especially when a random dragon has decided to wander into my territory and threaten my cities when I still haven't even discovered iron weapons yet. I must admit, it's kind of annoying having to spend the next 200 turns moving a scout around distracting and baiting the dragon, but it beats the alternative of all my cities getting razed because there is no possible way to defend them.