Reply #1 Top

i don't know, the guy in the video (the dev) looks like a teenager who's living at his mother / grandmothers house and just showing some images and no actual proof of concept / proof of actual progression. the graphics look very dated and the UI very lackluster. the overall experience of the so called developer looks also very questionable. many have tried and more have fallen, i wouldn't raise my hopes up. Fallen Enchatress and LH looks more like a true successor. sure, they have still some rough edges and many people would like more differentiation in the races (like AoW or  MoM), but overall FE is a pretty good 4x fantasy game which has a great potential. the potential of worlds of magic or the possibility of succeeding in the impementation of the features and creating a complete and athmospheric game is as of now unseen and not really imagible, at least for me. i definetely look after this game but i won't raise my hopes so high and surely i won't put my money into this project until seeing some gameplay footage.

Reply #2 Top

While concerns at this point are legitimate, I'm willing to bet it'll be a lot closer to MoM than FE is.

This is simply because FE has very little to do with MoM. Without otherwise judging the merits of the game, the "spiritual successor" line was an effective PR tool at launch but things didn't quite go in that direction, honestly. 

Reply #3 Top

Imo, the FE chain could still incorporate more aspects of MoM into its game without betraying it's unique nature, style, and gameplay.

  • More summoning creatures
  • Capital Buildings for each faction.
  • More Fantastic creatures/mounts.
  • More spells.
  • More unique equipment that encourages path specific growth.

It's open source. It's just a matter of taking a solid read through the manuals and tutorials and gameplay and borrow the best parts of it for the game.

Why can't we have waterwalking ?

Why can't we have a floating island?

Why can't we enchant our roads?

Why can't we summon a bear during tactical battle?

Why can't we ride unicorns?

Why can't we make pacts with demons?

Why can't we move our capital to another city?

etc

 

Reply #4 Top

Quoting GFireflyE, reply 3
Why can't we summon a bear during tactical battle? 
End of GFireflyE's quote

You can summon wolves, bear, panther or naja during tactical combat with "Nature's Call".

 

I myself am happy that FE did not become a spiritual successor to MoM and that it became its very own game. As much as I love MoM, I think it is a little overrated. It's a very nice fantasy sandbox game, but only passable strategy game.

Reply #5 Top

Quoting phazonfreak, reply 4



Quoting GFireflyE,
reply 3
Why can't we summon a bear during tactical battle? 


You can summon wolves, bear, panther or naja during tactical combat with "Nature's Call".

 

I myself am happy that FE did not become a spiritual successor to MoM and that it became its very own game. As much as I love MoM, I think it is a little overrated. It's a very nice fantasy sandbox game, but only passable strategy game.
End of phazonfreak's quote

I thought that spell produced a random summoning???

Why can't FE be both? A spiritual sucessor to MoM in the sense of its sandbox capabilities as well as a uniquely designed game in the sense of its strategic objectives?

Reply #6 Top

I agree the video does nto inspire TONS of confidence, but if you dig deeper and look at the screenshots and see who they have brought on board (from the original MoM and MoO) and then see that the company has produced several games already, well, I think its worth a few bucks to bet on them.

 

http://wastelands-interactive.com/

Reply #8 Top

Quoting GFireflyE, reply 5


Quoting phazonfreak, reply 4


Quoting GFireflyE,
reply 3
Why can't we summon a bear during tactical battle? 


You can summon wolves, bear, panther or naja during tactical combat with "Nature's Call".

 

I myself am happy that FE did not become a spiritual successor to MoM and that it became its very own game. As much as I love MoM, I think it is a little overrated. It's a very nice fantasy sandbox game, but only passable strategy game.


I thought that spell produced a random summoning???

Why can't FE be both? A spiritual sucessor to MoM in the sense of its sandbox capabilities as well as a uniquely designed game in the sense of its strategic objectives?
End of GFireflyE's quote

The spell produces a random summoning of the listed creatures, yes.

Because going sandbox and going strategic are variables in a binary system. The more sandbox you allow, the less strategic balance you get. The more strategic balance you want to implement, the less sandbox you can allow. Fallen Enchantress and Legendary Heroes desperately try to go towards the strategic balance direction while still offering a sandbox foundation. This is precisely the reason why it is almost impossible to "finish" the game and a big part of why WoM was such a big disaster.

Reply #9 Top

Quoting Xerberus86, reply 1

i don't know, the guy in the video (the dev) looks like a teenager who's living at his mother / grandmothers house and just showing some images and no actual proof of concept / proof of actual progression. the graphics look very dated and the UI very lackluster. the overall experience of the so called developer looks also very questionable. many have tried and more have fallen, i wouldn't raise my hopes up. Fallen Enchatress and LH looks more like a true successor. sure, they have still some rough edges and many people would like more differentiation in the races (like AoW or  MoM), but overall FE is a pretty good 4x fantasy game which has a great potential. the potential of worlds of magic or the possibility of succeeding in the impementation of the features and creating a complete and athmospheric game is as of now unseen and not really imagible, at least for me. i definetely look after this game but i won't raise my hopes so high and surely i won't put my money into this project until seeing some gameplay footage.
End of Xerberus86's quote

 

He didn't look like a teenager to me (Not that it would even matter), and his company has released other games including turn based strategy games. There is a great bit of irony in you using a played out stereotype to describe someone while playing out the stereotype of internet tough guy insulting people behind a monitor.

 

 

 

 

 

 

 

 

 

Reply #11 Top

We may have a serious contender for the legitimate "successor" title.

It's looking better and better by the day (except for the tactical view, that doesn't look too good, but I could live with it). I like the magic circles and the overlapping mechanics that regulate spell research (finally!).

And my, those city screens!!!

 

Reply #12 Top


Agreed - they did an excellent job with the city screen - VERY nostalgic!

Reply #13 Top

Yup, I've invested 400+ hours in Ewom, FE, LH (I think).   I just re-installed MoM again and I'm playing that, its fun as hell still.    The hero/enchantment/item/hidden goodie huts are just more fun.

In that spirit I've invested in worlds of magic (I'm also vested in wasteland 2, the fallout pre-cursor).  

I might even pick up eador, broken worlds for $20 but might wait for a sail since most people are saying its just a remake of eador:origins (which I've never played, so it should be ok).

I like FE/LH, I like Stardock, I love the fact they are on the forums.   Its just isn't a committed relationship, we're free to see other people.

 

 

Reply #14 Top

Quoting GFireflyE, reply 3

Imo, the FE chain could still incorporate more aspects of MoM into its game without betraying it's unique nature, style, and gameplay.


More summoning creatures
Capital Buildings for each faction.
More Fantastic creatures/mounts.
More spells.
More unique equipment that encourages path specific growth.

It's open source. It's just a matter of taking a solid read through the manuals and tutorials and gameplay and borrow the best parts of it for the game.

Why can't we have waterwalking ?

Why can't we have a floating island?

Why can't we enchant our roads?

Why can't we summon a bear during tactical battle?

Why can't we ride unicorns?

Why can't we make pacts with demons?

Why can't we move our capital to another city?

etc

 
End of GFireflyE's quote

For whatever reason, SD isn't into making magic/spells a big part of their games. I note with amusement the game Worlds of magic has the initials WoM same as War of Magic....

But in this case "Magic" really is the focus, unlike the SD line of elemental games.


Still, I think that one of the things that makes our system unique is our take on spell schools. As I mentioned before, we call them circles and there are twelve of them. Six of the circles sort spells according to the element from which they draw power, fire, death etc. The other six sort spells according to their effects, summoning, destruction, etc. This allows players to focus on a single element like death or a single effect like summoning. We wanted to offer players as many viable spell strategies as possible. Our spell circles were the result of that desire.

End of quote

It's really interesting 9 tiers by "Effect" (eg Destruction, Summon) and "Elements" (Fire, Air etc). So if a level 9 spell is classed as Destruction & Fire,

if you have say Destruction 9, or Fire 9, or Destruction 1, Fire 8, or any combination of Fire+Destruction = 9 you can research it.

There is also combos that require you to have at least Nature 4, and other complicated combinations, but the basic idea is beautiful and shows a commitment to making magic and spells the focus. 

Elemental is a good game in many ways and it has improved a lot since WoM days, but it always lacks the focus on spells and magic that MoM had. The lack of summoning and many high level epic spells (improved but still a far cry from MOM) pretty much dooms it as a MOM2 spiritual successor.

Personally, it was pretty obvious to me, this was going to happen, but back then, there was a dearth of fantasy TBS...


That said, the production values of World of Magic definitely won't be as high as Elemental, maybe a bit higher than Dominions, but that's okay, if it is fun. 

 













 



 

 

 

Reply #15 Top

For whatever reason, SD isn't into making magic/spells a big part of their games. I note with amusement the game Worlds of magic has the initials WoM same as War of Magic....
But in this case "Magic" really is the focus, unlike the SD line of elemental games.
End of quote


A low-magic environment can have its appeal, no doubt. It was just marketed to the wrong people.


That said, the production values of World of Magic definitely won't be as high as Elemental, maybe a bit higher than Dominions, but that's okay, if it is fun. [/quote]
In hindsight, the focus on production values what was went wrong with WoM. Modern day 4x players don't need shiny graphics, they need fun mechanics and a modern UI.  
End of quote

EDIT: can't fix the format. The quoting grammar is correct and it still won't work. I'll leave it at that.

Reply #16 Top

Still time to get in on this game! Only $18...what do you have to loose?!?!

 

 

Reply #17 Top

spiritual successor is jsut marketing; and please stop bumping this thread so much; it looks odd you pushing that so hard in the FE forums.

And age of wonders was already the closest spiritual successor to MoM to date.

Reply #18 Top

Quoting zlefin, reply 17
spiritual successor is jsut marketing; and please stop bumping this thread so much; it looks odd you pushing that so hard in the FE forums.

And age of wonders was already the closest spiritual successor to MoM to date.
End of zlefin's quote

relax zlefin,harneloot just feel excited and try to share more.

 

Quoting jutetrea, reply 13
I like FE/LH, I like Stardock, I love the fact they are on the forums.   Its just isn't a committed relationship, we're free to see other people.
End of jutetrea's quote

 

Not meant to compare their forum with Star dock, Star dock is definitely ok.

but I found World of magic forum equally interesting to read with lengthy friendly arguments between developers, moderators and fans with reference back to MoM

Reply #19 Top

Hey, I pre-ordered the deluxe version Elemental War of Magic and have played FE since the early betas. Really like FE, but it is an entirely different game compared to MoM. I have also played countless hours of Age of Wonder SM (including several of the excellent fan mods). Also a very good game, and, as you say, closer to MOM than FE is, but there is still plenty of room for something even closer to MOM.

 

Myself, I only stumbled upon the Kickstarter for Worlds of Magic accidentally and could have easily missed it entirely. Thus, I am posting about it in places where I think other like minded people would be interested in checking it out. I hardly think bumping this thread to keep it on the front page while the KS winds down is any great transgression and just might be exactly what someone who doesn't frequent these boards too often would appreciate.

Reply #20 Top


Oh, and btw - NO DRM and NO STEAM on Worlds of Magic!!!

Reply #21 Top

I pitched in some cash today. Hopefully this project lives up to it's goals :).

Reply #23 Top

Nice to see the 40k stretch goal achieved. More random monsters is good. Don't care so much for extra factions. I'd rather have fewer well designed factions and tons of different monsters than a ton of factions and very few monster types.