One of the strongest aspects of FE/LH is creating one's own faction and sovereign. I really enjoy the variety of options available as strengths, but for weaknesses we only have a handful of choices. Expanding on the weaknesses a player can choose could allow a little more diversity in developing a sov/faction, and maybe even grant an additional point for spending if players are allowed to select two weaknesses for each, creating more robust combinations.
Below is a list of potential weaknesses that I think would be fun to add to the game.I have divided them in to two categories. The first is what we mostly have, where a weakness is more a set of modifiers to the faction/sov. The second is a more interactive weakness, like the "No Ranged Weapons" option, that will have a larger impact on gameplay.
Modifier Weaknesses:
Elemental weakness: 50% extra damage from element (already in game on some creatures)
Poor Spenders: -20% Gildar income
Lazy: -10% production
Uncivilized: permanent -4 modifier in foreign relations
Unlucky: Increased % chance of negative faction events
Interactive Weaknesses:
War Mongerer: +20% unrest if not at war
Dark God: Every 'x' turns, a quest/event pops up to sacrifice Gildar/units/resources to a dark god. Until completed, growth, production, and gildar are at -20%
Spoiled Elite: Pleasure caravans randomly spawn, traveling between a player's cities and attracting bandits. If a caravan is destroyed, the player loses 100 Gildar and unrest is increased in the nearest town by 10% for 20 turns
Unstable Mana Nodes: Randomly spawn hostile elemental army at a controlled mana node.
Secret Cult: Cultists constantly try to summon their elder god. Quest to stop the cultist ritual randomly occurs. If player does not complete in time, cultists summon a deadly/epic demon army.
Nature's Enemy: Beast armies spawn in friendly territory and reduce growth in nearby cities until killed
I like the idea of picking a weakness that must be actively contended with and can thematically represent how some factions will struggle to rebuild civilization in a post apocalyptic setting (i.e. even if civilized land, dangers appear). What are some potential weaknesses folks would like to see in the game? Would people like to see more interactive weaknesses?