[Suggestion] Expand Weakness options and make them interactive

One of the strongest aspects of FE/LH is creating one's own faction and sovereign. I really enjoy the variety of options available as strengths, but for weaknesses we only have a handful of choices. Expanding on the weaknesses a player can choose could allow a little more diversity in developing a sov/faction, and maybe even grant an additional point for spending if players are allowed to select two weaknesses for each, creating more robust combinations.

Below is a list of potential weaknesses that I think would be fun to add to the game.I have divided them in to two categories. The first is what we mostly have, where a weakness is more a set of modifiers to the faction/sov. The second is a more interactive weakness, like the "No Ranged Weapons" option, that will have a larger impact on gameplay.

Modifier Weaknesses:

Elemental weakness: 50% extra damage from element (already in game on some creatures)

Poor Spenders: -20% Gildar income

Lazy: -10% production

Uncivilized: permanent -4 modifier in foreign relations

Unlucky: Increased % chance of negative faction events

Interactive Weaknesses:

War Mongerer: +20% unrest if not at war

Dark God: Every 'x' turns, a quest/event pops up to sacrifice Gildar/units/resources to a dark god. Until completed, growth, production, and gildar are at -20%

Spoiled Elite: Pleasure caravans randomly spawn, traveling between a player's cities and attracting bandits. If a caravan is destroyed, the player loses 100 Gildar and unrest is increased in the nearest town by 10% for 20 turns

Unstable Mana Nodes: Randomly spawn hostile elemental army at a controlled mana node.

Secret Cult: Cultists constantly try to summon their elder god. Quest to stop the cultist ritual randomly occurs. If player does not complete in time, cultists summon a deadly/epic demon army.

Nature's Enemy: Beast armies spawn in friendly territory and reduce growth in nearby cities until killed

 

I like the idea of picking a weakness that must be actively contended with and can thematically represent how some factions will struggle to rebuild civilization in a post apocalyptic setting (i.e. even if civilized land, dangers appear). What are some potential weaknesses folks would like to see in the game? Would people like to see more interactive weaknesses?

 

13,615 views 7 replies
Reply #1 Top


I too would love weaknesses to have a major update done.

More over, I think I would even appriciate each default faction having a weakness aswell; it would help flesh out different strategies options.

Reply #2 Top

I already made a mod for extra weaknesses. Actually I've tested them and they all work. Didn't think people will be so interested in them but I can upload them if ppl want it (they come with their own icons too).

Reply #3 Top

Quoting Daynarr, reply 2
I already made a mod for extra weaknesses. Actually I've tested them and they all work. Didn't think people will be so interested in them but I can upload them if ppl want it (they come with their own icons too).
End of Daynarr's quote

Would LOVE to have a mod that does this.

Yes, please upload!

 

Reply #4 Top

Daynarr - Yes please, got any new bonuses too?   One of my favorite aspects is changing the game by creating custom factions and sov's - I really like customization.

GalCiv had some great racial customizations.

 

Kias - definitely agree, although I think both strengths and weaknesses should be augmented.

 

Reply #6 Top

Quoting Daynarr, reply 5
Allright, uploaded it. It's at https://forums.elementalgame.com/443211/page/1/ .
End of Daynarr's quote

Is this compatable with FE?

Reply #7 Top

A few extra wouldn't hurt the game.  Right now there's only a couple that I ever bother picking, so more choice would be nice.