[Feature Request(Modding)] Adjust Legacy Statistic Modifiers

Basically I would like if you could adjust what stats re adjusted by a modifiable formula for the legacy stats that are built into the game.  I know this is partially in the Elemental Defs file but I would like if I could determine what each stat modifies and the formula it does it by.  That is all.

10,707 views 9 replies
Reply #1 Top

Can we get this fully in the Elemental Defs file please?

Reply #2 Top

Please?

Reply #3 Top

I'm pretty sure it already is, at least in some form.

        <AccuracyBase>0</AccuracyBase>
        <AccuracyPerLevel>1</AccuracyPerLevel>
        <CharismaMultOnGrowth>0.0</CharismaMultOnGrowth> <!-- Growth Boost in City = Charisma * X -->
        <GlobalHitPointsBonus>0.0</GlobalHitPointsBonus>
        <ConstitutionMultOnHitPoints>0.0</ConstitutionMultOnHitPoints> <!-- Hit Points = Global Hit Point Bonus + (Con * Level * X) -->
        <DexterityMultOnCritChance>0.0</DexterityMultOnCritChance> <!-- Critical chance = Dexterity * X -->
        <DexterityMultOnDodge>0.0</DexterityMultOnDodge> <!-- Dodge = Dexterity * X -->
        <IntelligenceMultOnExperience>0</IntelligenceMultOnExperience> <!-- Experience % Bonus = Intelligence * X -->
        <IntelligenceMultOnMagicPower>0</IntelligenceMultOnMagicPower> <!-- Magic Power = Intelligence * X -->
        <IntelligenceMultOnMagicResist>0</IntelligenceMultOnMagicResist> <!-- Magic Resist = Intelligence * X -->
        <StrengthMultOnAttack>0.0</StrengthMultOnAttack> <!-- Attack = Weapon Attack + ((Strength - 10)* X) -->
        <StrengthMultOnWeight>0</StrengthMultOnWeight> <!-- Weight capacity = Strength * X -->

Reply #4 Top

I am asking for the ability to modify the modifiers such that what do the main stats effect.

Reply #5 Top

Isn't it possible to add your own stats and have them do whatever you want? There's a magic mod for FE that adds a whole bunch of elemental affinity and shard synergy stats. I don't know how it's done or if that's a special situation though.

Reply #6 Top

You can create new stats but not be able to create global modifiers based upon those stats hence why I am asking for the ability to modify the stats that are already in the game but change what they modify or by how much.

Reply #7 Top

Slightly off topic:  Could you re-implement faction prestige with it's FE effects into LH?  This thread made me think about that. 

 

edit: As in mod faction prestige back into the game, keeping all other LH mechanics the same. 

Reply #8 Top

I don't think so but it is possible but might be difficult.  It depends whether the feature hook ins were left there or not.  For instance the statistic modifiers are a legacy from E:WoM but the ability to have a tactical mana supply was removed from the game and as such is no longer a viabile ability to add back in because the hook ins were removed.

Reply #9 Top

Going to bump this again for re-attention.