[Suggestion][UI] HUDs & Cloth Map

I've made some of these suggestions before in text form, and I'll make them again here, but first, here's a quick mock-up I did in Photoshop.

Here's what I've done:

1. Added the city HUDs to the cloth map.

2. Added faction icons to armies in the strategic view.  I don't necessarily want them in the bottom-right corner.  I only put them there so I wouldn't have to move the other icons around.  I should note, I'd rather keep the black ring around the faction icons; I only took it out because it was easier to edit in Photoshop.

3. Around the city Isnilalir, the HUD icons move out of the way of the city HUD, so you can still see them.  Currently, that quest turn-in icon would be hidden.  I only moved the HUD icons mostly out of the way because it was easier to edit.

4. One suggestion I wanted to put in the mock-up but didn't because it would have taken way too long in Photoshop would be to add an option to have the regular 3D view monsters in the cloth map.  It's hard to tell the difference between the armies the way they are here.  I mean, sure, it looks cool, but without color, they all look the same.  Also, in the cloth view, it would be easier to tell what an army was using the 3D map view's model than it would be using the same model in the 3D map view.

Of these four suggestions, I would like 2 implemented the most.  It is far more important in the 3D view than in the cloth map view; I only did it in the cloth map view here so I could combine the mock-up for it with 1.  If 1 and 4 were implemented, I would play the entire game in the cloth map.  3 is not very important, but would be helpful when there are things near the city HUD.

11,120 views 7 replies
Reply #1 Top

I should note that 2 is important, not only so you know whose army is there, but also so you can see that there is an army there.  In the 3D view, sometimes you simply don't see that there's a monster or some other enemy walking around, and it will catch you off-guard.  That said, it would be nice to know if an army was friend or foe without checking them out individually.  The color of the clothes is often too subtle, particularly when you play zoomed way out like I do.

Reply #2 Top

All of these should be optionable if implemented. I play the game and most games with a little hud as possible. I want icons off all the time, I like clean looks all around and less in my opinion is more. If it were possible play without mini map and icons on the screen I would, but alas it is not.

Reply #3 Top

They could replace the Champion HUD option with the Faction HUD option, since the Champion HUD icon isn't used anymore.

I agree that they should all be options.  Different people want different things, and allowing people to customize their interface is a good thing.  

Reply #4 Top

I want a hotkey to toggle between 3d and cloth maps.

Reply #5 Top

Quoting Brainjuggler, reply 4
I want a hotkey to toggle between 3d and cloth maps.
End of Brainjuggler's quote

That would be good, too.

Reply #6 Top

Quoting Brainjuggler, reply 4
I want a hotkey to toggle between 3d and cloth maps.
End of Brainjuggler's quote

Do the 1-4 keys no longer work in LH? In FE, they set the camera to a different distance on the strategic map. 1 is default, 2 is zoomed in (or was it zoomed out?), 3 is clothmap, and 4 is clothmap zoomed out.

Reply #7 Top

Quoting Gaunathor, reply 6

Quoting Brainjuggler, reply 4I want a hotkey to toggle between 3d and cloth maps.

Do the 1-4 keys no longer work in LH? In FE, they set the camera to a different distance on the strategic map. 1 is default, 2 is zoomed in (or was it zoomed out?), 3 is clothmap, and 4 is clothmap zoomed out.
End of Gaunathor's quote

3 is not the cloth map it is a particular zoom level as well as 4 is another zoom level. If your cloth map settings are set appropriately then 3 and 4 will be cloth maps. 1 and 2 are only different angles of a camera at a particular zoom level. A cloth map hotkey would be a welcomed addtion.