Strong Beasts defeat my Kingdom...BUG?

I started game with Tarth, build up three cities. Then there came a Iron Golem and destroyed city number 2. Six turns later he destroyed city number 3. I had all my troops in the city and got not the glimpse of a chance against this unbeatable freak.

That is not really fun. So there should be a border for such strong monsters, not to ravage cities. It´s ok to attack troops and parties outside, but please let the cities go. There is absolutly nothing I could have done against the destruction of my cities. So my kindom was born dead, because of a strong monster living near it!

33,477 views 33 replies
Reply #1 Top

Did you settle near his lair?

Reply #2 Top

if you settle near lair and disturb mobs by area of influence you shoud expect city raid and must deal with lair before setting town.

 

i run into similar issue with dark wizard lair (it oneshot my entire army with despair) 

Reply #3 Top

A way to do this is to settle so that your city will grow and envelop the lair after a while. You can then time this, take your main army into the city and hope that the monsters attack. Your main army plus city militia should then be able to take them hopefully. Lots of good exp to be gained and you got your city safe too :)

Reply #4 Top

I started game with Tarth, build up three cities. Then there came a Iron Golem and destroyed city number 2. Six turns later he destroyed city number 3. I had all my troops in the city and got not the glimpse of a chance against this unbeatable freak.

That is not really fun. So there should be a border for such strong monsters, not to ravage cities. It´s ok to attack troops and parties outside, but please let the cities go. There is absolutly nothing I could have done against the destruction of my cities. So my kindom was born dead, because of a strong monster living near it!
End of quote

This does not sound bad at all.  I love tough starts in a game. And lets face it this game is not tough but it is getting better in this area. And yes I have started in situations similar to what you describe.  Some times I over come and sometimes I don't.  Now I'm all for options that allow tougher starts without changing the overall game setting. Maybe a set of options to taylor your game to how you like to play similar to CIV.

 

Reply #5 Top

The world of elemental is a dangerous place, as it should be.

Reply #6 Top

I started game with Tarth, build up three cities. Then there came a Iron Golem and destroyed city number 2. Six turns later he destroyed city number 3. I had all my troops in the city and got not the glimpse of a chance against this unbeatable freak.

That is not really fun. So there should be a border for such strong monsters, not to ravage cities. It´s ok to attack troops and parties outside, but please let the cities go. There is absolutly nothing I could have done against the destruction of my cities. So my kindom was born dead, because of a strong monster living near it!
End of quote

That's called LOSING and it's part of life in games. There's no reason to make borders you LOST so take your medicine and move along nothing to change here. :{P

This isn't really a sandbox game where you play as long as you want to like those other childish games. This is a sandbox with an open world where "anything" can happen, yes, even the thing that just happened to you....you LOST! Game over Man!

And it's real simple to just start another game now isn't it? (I wonder how he reacts in chess when someone takes his Queen piece?) lol

Reply #7 Top

Quoting joeherbert48, reply 6




quoting post
I started game with Tarth, build up three cities. Then there came a Iron Golem and destroyed city number 2. Six turns later he destroyed city number 3. I had all my troops in the city and got not the glimpse of a chance against this unbeatable freak.

That is not really fun. So there should be a border for such strong monsters, not to ravage cities. It´s ok to attack troops and parties outside, but please let the cities go. There is absolutly nothing I could have done against the destruction of my cities. So my kindom was born dead, because of a strong monster living near it!



That's called LOSING and it's part of life in games. There's no reason to make borders you LOST so take your medicine and move along nothing to change here. :{P

This isn't really a sandbox game where you play as long as you want to like those other childish games. This is a sandbox with an open world where "anything" can happen, yes, even the thing that just happened to you....you LOST! Game over Man!

And it's real simple to just start another game now isn't it? (I wonder how he reacts in chess when someone takes his Queen piece?) lol
End of joeherbert48's quote

He would never survive my AOW:SM maps were the Independants are abundant and strong with over 1000 creaturse added to the game over the years.  Now that is a tough game

 

Reply #8 Top

@Joeherbert48

Your the absolut best and coolest...no more words to your comment. Don't feed the troll!

 

The Iron Golem came out of the Shattered Lands. My cities haven't reached their borders

into the Lands. I had stationed my complete army in the 2. attacked city and had no chance to win the fight.

I played with LH 0.75 on difficulty Normal. Golem has Defense about 35 and Attack about 54. No chance at early game.

Reply #9 Top

Quoting delta187, reply 8
@Joeherbert48

Your the absolut best and coolest...no more words to your comment. Don't feed the troll!

 

The Iron Golem came out of the Shattered Lands. My cities haven't reached their borders

into the Lands. I had stationed my complete army in the 2. attacked city and had no chance to win the fight.

I played with LH 0.75 on difficulty Normal. Golem has Defense about 35 and Attack about 54. No chance at early game.
End of delta187's quote

Like I said ur just a LOSER! start another game. :{P Don't call people trolls just because you suck at the game or lost one....that makes you the troll. :{P

Reply #10 Top

Losing is fun too...

Reply #11 Top

Its a bug people.

For some reason certain wildlands creatures roam, seems like any wildland lair next to the wildland border just gets up and leaves. Ive seen All kinds of ice wargs, obsidian golems and oliphidians just cruisin the map and leaving their lairs unguarded.

The obsidian golems are kinda funny because they are supposed to sit on the border lairs guarding the imperium, but because they are near the border they just wander off, leaving like lv10-17 sitting out in the open.

Reply #12 Top

There does seem to be an issue with the wildlands.  The wildlands creatures used to stick to their territory much more.  It actually made them harder to conquer because they were so well defended.  Now you have deadly stacks wandering the map right from the start (and ignoring the AI of course).  I have had games completely stall because of strong or deadly wildland stacks parking outside my capitol.  I don't mind the lesser spawned recruits wandering a bit, but the big boys should stay closer to home.

Reply #13 Top

Yeah, Iron Golems don't have lairs in the regular areas, so he definitely didn't expand his borders over them.  I've played games where I've got 500-600 point monster armies roaming my lands, destroying my cities in the first 20 turns.  I've just got guys with sticks.  I've barely researched two techs at this point.  How can I stop the Deadly Earth Elemental army from the wildlands from wiping me out in the first 30 turns?  I can't.  Yeah, I'm pretty sure that wildlands armies are supposed to stay in the wildlands.  It doesn't help that Tremor only affects them for 1 turn.

It's not just armies from lairs near the edge of the wildlands.  I've had them roaming from the middle.  I had a Shrill Lord army from 5 tiles in attacking me wandering my near my city.  I loaded up every unit I had into that city and he didn't attack it, fortunately, but if I hadn't see him there earlier when I was moving units through there, I wouldn't have had the chance (this particular aspect will be less severe in 0.80 when cities get +1 sight beyond their borders).  

Reply #14 Top


That first post by OP makes me want to start another game.  I love the nature of one-in-a-while-you-don't-have-a-freakin'-chance that comes with this game, bug or not.  That reminded me of my old school days with games like Might and Magic.  Turn left, die horrifically, turn right?  You are fine.  Nothing hints at which way to go and the game never apologized about it.  $$$

Reply #15 Top

Turn down the world difficulty if the game is too hard for you.

Reply #16 Top

Quoting Stupidity10, reply 11

Its a bug people.

For some reason certain wildlands creatures roam, seems like any wildland lair next to the wildland border just gets up and leaves. Ive seen All kinds of ice wargs, obsidian golems and oliphidians just cruisin the map and leaving their lairs unguarded.

The obsidian golems are kinda funny because they are supposed to sit on the border lairs guarding the imperium, but because they are near the border they just wander off, leaving like lv10-17 sitting out in the open.
End of Stupidity10's quote

 

That was my first thought. My question goes to the developer, if this issue is part of "hardcore-gaming" or just a bug.

I don´t believe that it is the will of the developer, that opponents, which are designed for late-game-fights, wander around and destroy (only) human player´s cities at the beginning of the game.

I think hardcore playing means, that I have to play extremly perfect, to have a chance to win. But in this case, there is NO chance.

Maybe there are some sadistic freaks which are delighted by starting up the game 15 times, until they have a suitable starting position and no Level 15 Monster near their capital. But in my opinion that thing only can be a bug.

The wildlands are very hard and have the content for late-game. Therefore there are borders around the wildlands and its´ beasts. If you decide to go inside, the struggle begins. But it should be player´s decision, if he is ready for it and the monsters are freed. This is the thinking of the developer.

 

And for all the "if game is to hard for you, you are too weak" comments:

I don´t think that people, which are loving to play strategic games like LH at normal difficulty, have to ask some "hardcore-kiddies" if they are allowed to play THEIR game. If you want, play on godmode. I played on NORMAL and balanced adjustments and the issue with roaming Level 15 monsters at game-start has nothing to do with tactical genius.

Reply #17 Top

There IS a bug for some wildland monsters.  They roam without being disturbed. 

Reply #18 Top

This issue is still present as of .80.  Currently have 2 obsidian golems wandering my territory, without any civ disturbing Imperium.  Fortunately, tremor still works on them.

Reply #19 Top

That's Elemental, baby.

Reply #20 Top

The only thing that can kill LH is if they make the monsters docile.

Reply #21 Top

I'd suggest turning down the world difficulty.

Reply #22 Top

Actually, I think the monsters probably hurt the reception of Fallen Enchantress.  For a new player, the danger of the monsters destroying cities is very real and makes those players feel powerless to do anything about it.  This is lost on us that know the game and understand it better, but the roaming powerful monsters can feel random and undefeatable, which provokes the worst thing a strategy game can have, a feeling of unfairness.  It's a difficult road to walk with the monsters to make sure they are interesting, a challenge, but also don't discourage new players.

Reply #23 Top

a simple workaround would be to make monsters not attack player cities on the low difficulties (novice/easy?). once a player has learned the basics and moves up to normal, they have to deal with the "real" game. 

Reply #24 Top

Quoting Lord, reply 22

Actually, I think the monsters probably hurt the reception of Fallen Enchantress.  For a new player, the danger of the monsters destroying cities is very real and makes those players feel powerless to do anything about it.  This is lost on us that know the game and understand it better, but the roaming powerful monsters can feel random and undefeatable, which provokes the worst thing a strategy game can have, a feeling of unfairness.  It's a difficult road to walk with the monsters to make sure they are interesting, a challenge, but also don't discourage new players.
End of Lord's quote

I agree, but I'll pick a nit. 

I think that if the game had an unobtrusive way of informing you about the impending doom that these uber-monsters will wreak, it would help with immersion.  If the OP had gotten a message 5 turns before that said, "Rumors are spreading that a terrible {Monster Name} has been released to the east of {Town Name}.  If true, it means calamity and certain doom for us.  Something must be done to stop this beast before it destroys everything we have struggled so hard to build."  Then, when the Golem appeared and destroyed his empire, he could have built a narrative around the event and rationalize the destruction of his fledgling empire in a way that would encourage him to come back and try again.

Right now, new players tend to pull agro without realizing what they've done.  One turn everything is fine, and their empire is growing nicely, the next turn they are dead for no reason they can discern.  The game gives you zero feedback.  For all the talk about "flavor" in FE/LH, the game does almost nothing to aid you in building a narrative while you are playing.  And, I believe, that makes its cruelty all the more frustrating.

Of course, some players will be turned off because they don't like losing.  I don't think any changes should be made to make the game easier (in fact I'd like to see monsters be a little more dangerous), just to make it more entertaining when you die.

Reply #25 Top

A lot of the monster agro comes from the AI releasing monsters then being fairly ignored from those monsters.