[Feature Mod] City Unrest

The 2% unrest per city is a welcome balancing tool.  I do like it.  However, it needs to scale with map size.  Other 4X games scale the "huge empire" debuffs according to map size, so should LH.

I think it could be as simple as:

  • Small maps - no change
  • Medium maps - first 5 cities do not add unrest
  • Large maps - first 10 cities do not add unrest

The numbers may need to be played around with, but the concept is clear.

I was just playing a large map and owned less than 1/4 of the map and the unrest was out of control - I was razing level 3 cities simply because I had to.  I don't spam cities or choose tiles with less than 8 total yield either (unless I am hard pressed for a city site early in the game).  Currently conquest victory is less than optimally obtainable due to the unrest.

 

10,998 views 5 replies
Reply #1 Top

i'd rather see a change in the % values, that's the way civ 5 handled the unhappiness on larger maps and it works quite well there (large/huge maps have a lower per city unhappiness than the small maps) 

also, according to change log for 0.8, the administrator III trait reduces global unrest by 10% now. i guess a large empire can afford a few extra units to get some commander champs to admin III.

 

Reply #2 Top

Tower of dominion... eliminates unrest due to the amount of cities you own.

Reply #3 Top

Quoting parrottmath, reply 2

Tower of dominion... eliminates unrest due to the amount of cities you own.
End of parrottmath's quote

That is 1 city only!  Not a solution for a large map.

Reply #4 Top

Build a Fortress Level 4(5) every few cities and you get "Prison"("Onyx Throne") which will globally rest your people for 10%(30%).

Meaning one level 5 Fortress provides -40% Gobal Unrest. That equals for 20 cities you can build (each adding 2%).

In my opinion this is a feature that should remain in the game to make you choose what to do about it.

Also there is the "Bless City"Enchantment (-30% Unrest) and the "Oppression"Enchantment (-10% Unrest). Use them for another way.

 

But I do agree that the feature should be tweaked. +1 to your proposition.

Reply #5 Top

well that fortress thing works, but it doesn't really affect the balance of the game much. by the time your cities grow to size 4, the game is usually over. you won't have level 4 (or even 5) fortresses in the early/mid game and that's the interesting part of the game. once the snowball effect really kicks in and you get to the steep part of the exponential growth curve, the game is decided - removing a portion of the global unrest has very little effect at that stage, imo.