[.75 bug?] Weapon Upgrade Paths not quite there yet?
First, the new weapon upgrade paths are great! Thank you mucho! No longer will I upgrade my ranged-staff equipped mages' weapons and end up with 'mages' with melee spears! However (ya knew this was coming, right?)...
I was designing new units and with the researched tech choices as shown in the above pic:
-choosing the 'club' upgrade gave my starting unit the lightning hammer -- working as intended (WAI)
-choosing the 'staff' upgrade gave my starting unit the monk staff -- WAI
-choosing the casting staff upgrade gave my starting unit the fire staff (incineration) -- WAI, but how would one start off with the ice staff? No way I could find (did I miss it and if so, please to inform me) -- so not completely WAI?
-choosing the spear upgrade gave my starting unit the generic spear, not the ice spear -- NOT WAI
-choosing the axe upgrade gave my starting unit the flaming axe -- WAI. However, there's only 1 choice so can't be sure how it'd go with multiple choices until further research.
Will update upon further research in this game (assuming it lasts that long...).
Again, the new upgrade weapon paths are a very nice feature!