[.75 Oddity] Swimming horsemen

I had a troop of custom horsemen traveling along this road, and when it was their turn to move at end of turn, they started at the beginning of the red arrow and traveled straight along the arrow's path, right through the water.  I don't know if this is something that needs to be fixed, but it looked so funny I had to share it.

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Reply #1 Top

I've noticed units moving on roads appear to sometimes "cut corners" like that when you watch them move, I had this one road that made a random V on an otherwise straight path and they'd (caravans, units) always cut across it while I watched them move instead of following the road. If I moved my camera elsewhere and watched the minimap dots I'd see them correctly following the road.

Reply #2 Top

I've seen units taking strange paths from start to finish, often going a greater distance than should be possible for them.  I haven't seen it happen in a while, but that's probably just because I move my  units one tile at a time as much as possible (to maximize exploration, deal with things I couldn't see, and because the program still will often make bad pathing decisions).  I've seen it happen across any terrain, with or without roads.  I had a Pioneer move 6 tiles without roads once, and at a strange angle (like 20° or something).