[.75] Warrior hero impressions
I love to play, sometimes, pure warrior hero, with an army and with minimal magic. For now, however, it is quite hard, not to say impossible.
Warrior hero is also kind of blah. Here are my thoughts:
First of all - very low attack. I have now Verga on lvl 12 warrior, he uses 16 attack one-handed pike, and his total attack is 25.
16 (pike) + 3 (warrior) + 6 ('1+2+3' from skill tree). This means that he has only +9 bonus to attack. I think bonuses from skills should be +3/6/9, at least, or in truth +5/10/15. Warrior should have also +1 att/ lvl ... At least. Right now my hero is worthless, my Jaggernauts deal way, way, way more damage (also all other troops), and he cannot be a tank either (high def is not useful as it used to be, i like it, since it can be countered) .
Second, skills are still not so good.
- blade rush - quite useless, since it is almost impossible to get more than 2 enemy troops in line. Also, there is no extra bonus damage. Cleave, assigned to a weapon and available since lvl1 is better and more effective than this late-level skill. Further, since now swarm is a real killer this skill often has to be declined because it will put hero out of position/danger. A significant damage bonus should be added. However, i propose to change this skill into flicker strike: an attack that will basically work as chain lightning. Hero will stay were he is, but animation will show him jumping forth and back striking enemies in chain reaction, all those who are beside initial target, and then their neighbors as well. In this way hero could hit a pretty big crowd, as long as they stay close to each other, all unit in a cluster will get hit.
- number of interesting skills force player to first choose perks, which are connected to a different weapon, and thus useless. The last skill for spear/sword/blunt weapons are usually nice, but i can only use one weapon, and thus, it is a waste of points.
- there are no defense enhancing perks, i think entire branch could be made of defensive skills, such as:
- turtle - cannot be swarmed (permanent, or for number of turns)
- focused - 50% of def and dodge bonus for 3 turns
- shield master - double dodge/defense from shields, or/and bonus to bash (can be another branch witch shield skills: can push two or more enemies, (like cleave) can cause them to go to prone, shield wall can reduce damage by 80% but hero cannot perform any attack while it last etc.)
- tough skin - natural resistances
- last stance - for 3 turns hero cannot move but all damage is reduced by 50%
- fury - unit gets extra counterattack (even to weaps which do not allow it) for 3 turns
- war cry/challenge - force enemy troops to attack a hero for 3 turns, and to ignore other units (can be resisted)
- and finally, offensive skill: bloody frienzy - if a unit is killed, a hero gets an extra action. If in this extra action hero kills again, he gets another action. If finally, he fails to kill, frenzy ends and is on 5-turns cooldown.
To summarize, i would like to have a warrior who can, if played wisely, be an army in itself and thus compete with mages. For now, he is more of a decoration. Good example is Ogr that shows up as a quest, he is a brutish scary beast with his huge sword. He is deadly, he is fast, he has good number of hp, and he requires good army to take him down. I would love to have my hero to become like that with levels.