[feature request] Game Economy
Please fix Stack Of Death == Automatic Win
I'm sure the economy in Elemental/FE/LH has been set the way it is on purpose. I am failing to see the purpose, however. There is far too little income generation and troops have too large of wages. Unless you straight line to all the income generation you might have enough income to support 2 stacks of units, but probably not. Certainly not if you want to buy equipment to make your Champions useful - which is another issue entirely - other posters have asked why Champion equipment costs so much more than the same item on a trained troop. Every other 4X I've played you are able to maintain at least twice the standing army.
I've played entire games of FE where I only had my Sov stack - and I was hovering between -2 to +2 gold per turn the whole game. (The one game of LH I played was a little better. I had 2 full stacks.) Fortunately the AI has been sufficiently stupid as to not punch me back where my Sov was not located. But then, the AI is (hopefully) suffering the same issues as the player - a lack of units. This lack of units makes for very little challenge - once you defeat the one enemy stack there is no stopping you from wiping out his entire empire.
I think having a stronger game economy will make for far more interesting game play. Having more units makes for more strategic opportunity. Right now the player has to depend on the automatically spawning city militia and hope that they don't get hit where their Sov stack is not. I would rather not have any auto city defense and have to place defending units myself.
I've tried not having the Stack Of Death with my Sov. Quests are not possible without the SOD. The SOD was a broken game mechanic in Civ 4. From my experience it is a broken game mechanic in FE/LH as well.