MaxTotalTileYield can now be set in ElementalDefs.xml (for modders)
This would be even more helpful if MaxTileYield Essence, MaxTileYieldGrain and MaxTileYieldMaterials could be individually set.
This is because after tinkering around with tile production, i noticed a few unmentioned reasons for the hard cap.
1. the game would just give odd city combos like 6 grain, 2 materials and 2 essence. This isn't a bad thing, however I might want to cap Grain at 5, or essence at 3 for example. This way the "hard cap" can be used to "normalize" tiles.
In said instance, I would be able to set a hard cap of all cities to 10, with no more than 5 grain, 4 materials and 3 essence.
Just a thought
Oh and I will say it until its fixed or addressed.
Governors Mansion has <ArtDef> FarmersMarket
Trainer4 has Trainer2 as <Prereq> instead of Trainer3.