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It's exactly the same system than in FE ... unless I missed something !
I believe it's deliberate - though I have to admit that it's also a bit severe. If you don't hear the spell casting sound, you won't check your city stats and you'll miss this information during many turns ...
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It just means that every turn you have to check every city to make sure negative enchantments weren't cast. Major micro manage.
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good point, I'll put in a note about this
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I would like to see at least some constant particle effect on the city showing that it is under a powerful evil spell.
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