[Bugs] 1.32 - Lots of issues - Or is it just me?

I'm playing a game in 1.32, with a custom faction I designed just 'cuz.  I have had a lot of problems.  Let's see if I can remember them all:

  1. I can't go on quests, because I have to research Explore and Beorn's Journal (or something) first.  Problem is, neither of these show up in my tech research list.  So, no quests.
  2. Stats of items and characters (both NPC's and my character) are messed up.  I tried to figure out what I would get for an advancement.  It said +25% on the top line.  It said +50% on the bottom line.  ALL stat updates seem to have this multiple-line problem. 
  3. Creating new items is an exercise in guessing.  I get messages like this: "Adding this will cause a %d increase in ..."  Ummm - what number is %d representing?  The printf statement seems to be missing it's parameter...
  4. I became an arch-mage in Air.  I cast Reveal Map.  I had about +200 mana more than was needed.  The maintenance cost (both of them - see item 2) was listed as 5 mana per turn.  I cast it.  I saw the map.  I also had -280 mana!  That's NEGATIVE 280!  What the heck?!  So, I was unable to cast ANY spells for a LOT of turns, until I got back to zero.  Since I was playing as a Mage, this was a major setback.  I also lost the map the next turn.  So, I am an arch-mage with no real ability to cast a really cool arch-mage spell.  Big time negative! >:(
  5. Not a bug (well, probably not a bug) but...  I am playing as a mage.  I have researched all kinds of magic weapons.  I have researched cost reductions several times.  And I still basically can't make units with magic weapons.  Why?  The crystal costs are so exorbitant!  I can build non-magic stuff all day long, but even though I have three crystal mines, and two of them are maximally upgraded, the crystal just trickles in!  And I can't queue something up and have it start making it when my crystal stocks get large enough.  No, I have to wait until I have 12, or 24, or 35 (or whatever) crystal available before I can even BEGIN working on the units!  So, now I am busy researching mundane weapons, so I am not running around with a bunch of guys wearing robes and carrying billy-clubs. 
  6. I created a custom world.  I am pretty sure I selected the default value for Champion density.  I have found precisely ONE (1) champion - and he was Empire (I'm not).  So, I killed him.  I have played many times, and this is the first time I have not seen any champions.  What's up with that?

 

And, oh yeah, I completely uninstalled the old version, and deleted the directory.  I did that twice.  I am seeing the same results/same bugs every time.

 

So, there are a L-O-T of issues for me in 1.32.  I have never had this many issues, and I have been playing since 0.8.  So, back to the title of the post:

Is 1.32 really this buggy?  Or is it just me?

 

Thanks!

6,100 views 5 replies
Reply #1 Top

1) You don't need quest tech to go on quests.

 

2) Point that one out, it's probably a typo somewhere and easily fixed.

 

3) Not sure how much the mod tools are supported

 

4) Reveal Map, is that even in the base game?  It sounds like you are playing a mod.   If the mod is bugged, that's not Stardock's fault.

 

5) If you want lots of crystal- you have to work for it, get resources, get a conclave to lvl 4 and get the crystal city upgrade, don't use crystal on other units or improvements.  Kill some ophidians if you can.  Research the techs that improve crystal yields.

Reply #2 Top

Slight tangent: I think metal and crystal costs need to be smoothed out a bit.  If you don't have either one at the beginning of the game then you basically can't build units.  Mid-late game the costs skyrocket; a unit with a full set of chain armor costs you upwards of 80 metal.  What if there were some low level buildings that added 0.5 of each but did not require a mine and did not have any upgrades?  What if there was a spell to conjure some?

Reply #3 Top

I think metal and crystal costs need to be smoothed out a bit.
End of quote

Nope!

If you don't have either one at the beginning of the game then you basically can't build units.
End of quote

That's what trade is for. And if you lack either metal or crystal, well then you'll have to come up with a strategy to compensate for that!

This is after all not  a build all can do everything game. It has a STRATEGIC component... Have you ever read Frogboys early game experience logs? You should do that...

 

1) You don't need quest tech to go on quests.
End of quote

That goes for the quests you can find on the map, yes. But for buying quest maps in your own shop if your faction has the wanderlust trait, you do. Apart from that and addressed at the OP: Breon's Journal DOES show up in the magic tech tree.

 

 

Reply #4 Top

 

Quoting Brainjuggler, reply 2

Slight tangent: I think metal and crystal costs need to be smoothed out a bit.  If you don't have either one at the beginning of the game then you basically can't build units.  Mid-late game the costs skyrocket; a unit with a full set of chain armor costs you upwards of 80 metal.  What if there were some low level buildings that added 0.5 of each but did not require a mine and did not have any upgrades?  What if there was a spell to conjure some?
End of Brainjuggler's quote

 

actually you don't really need metal or crystal to build somewhat decent mid tier units. sure they won't be that well protected, but units with full leather, wooden shields, maces and some bonus armor, accuracy and extra levels from fortress buildings are pretty decent considering that they don't use any resources at all. if you can grab at least some horses (i don't hink i've played a game of FE where i didn't have any horses) you should be fine for quite a while. mace + leather guys on horses with charge and impulsive (fortress level 3) are definitely not useless.

if you don't have any metal, getting larger group sizes should be a priority so instead of building elite units with powerful gear, you train masses of mediocre units. it's not perfect, but good enough. if you know that one AI has metal, you should probably make plans to take them out early with your resource free units before they can get a significant advantage over you.

Reply #5 Top

Thanks Alstein (and others).  I notice that you keep mentioning mods.  As far as I know, I am not playing a mod.  I downloaded a mod back at version 0.8x, but am not running from the "mod" shortcut.  How would I be able to tell if I am using a mod in v1.32? 

I am sure you are right that I shouldn't have to research something to go on quests (although you did back in the earlier beta's), but the fact remains - the game is telling me that I do.  And even deleting out the directory doesn't work.

You also mention that I should report something.  I thought this was reporting.  Is there another place I need to report, as well?  [Bug] {version num} was the way we reported bugs in the beta.  Has that changed?  I've been away for a while (last install was 1.00, and I don't think I actually played it...), so things have doubtlessly changed in the interim.