[Realistic Requests] Prone Unit Can't Get Up Until Stunned has Worn Off, and Inflicting Stunned Always Interrupts Spells.
Two requests - I think it makes sense that a unit that is stunned can't get up on the same move, and has to spend a turn of being stunned before getting up. Also, I think it would make sense if a Stun interrupts spells - currently only Bash does, but I think being Stunned would kinda make the caster lose his concentration on his spell. ![]()
Or if you think having Stun makes it too easy to repeatedly disrupt a spellcaster, maybe it could have a chance at disrupting the spell? But then again, maybe it would be good if a defender can repeatedly shut down a single spellcaster. ![]()