A Call to Arms
V.E.T.s
Fallen Enchantress v.1.3 Play-test Group
Summary:
V.E.T. : Volunteer Elemental Tester
A group of individuals who, through game-play, test and record a unique Elemental: Fallen Enchantress set of random or pre-determined variables (settings). The purpose of which is to provide structured, coherent, somewhat objective results which could be useful for AI balancing and enhancement strategies.
If interested, read on:
1) With the upcoming release of v1.3, some new features will be added to an already ambitious Title.
2) Stardock's open feedback channels have made feedback from user's a real game variable.
3) The scope of options present in Fallen Enchantress by default limits Stardock's in-house play-testing.
The loyalty of many of Stardock's followers is indisputable. These followers are not the usual sort. They can be honest, biased, subjective, fickle, and downright ornery. Humor is often added for flair and flavor. The bottom line, though, is that most, if not all, are interested in improving FE via suggestions, Mods, and examples.
Why write this up? Why make these biased observations? Who cares?
Well, I for one am interested in Stardock's development of Fallen Enchantress and future games/expansions/DLC for that Engine. So I started thinking about it. I realize I am not a programmer, modder, etc., just a plain old gamer. I like a challenge in a game, and I am not really interested in Fluff other than that which contributes to the overall game atmosphere. If strategy gamers didn't care about Fluff at all, we would all be playing computer versions of boardgames I suppose, or chess in the park.
Sure I could make an AAR, or post a YouTube video of a game session. It would be random and probably difficult for someone to gain any insight about FE from it. Let's face it I am not Kikoskia:
That doesn't mean people, even me, can't make a contribution to the overall progress of FE development, and possibly AI development in turn-based strategy games as a whole.
This is where the V.E.T.s step in. By providing a structured environment where gameplay results can be organized, de-mystified, and discussed.
Just in case you wondering who I think I am by thinking Stardock doesn't have the ability to test their game sufficiently I ran a quick calculation. {I am not a statistician, btw}
{+1 Karma Award to first person} Can anyone state the total number of possible FE New Game start possibilities? In other words, after a player sets all combinations of settings to their liking, how many players could have a unique set of settings when they start a game? {Do not factor in Customized Opponents – so total of 8 possible AI opponents (no teams/no AI custom difficulty).....
Anyone interested?
Regards,
RuniCaster