Ranged chance to hit never changes?

Is it intentional that bow users have the same chance to hit at point blank than when target is on other side of screen and line of sight is obscured? Why fall behind Age of Wonders here?

6,709 views 8 replies
Reply #1 Top


Is this WAD? I could have sworn that range decreases chance to hit, and that line of sight was implemented, am I wrong?

Reply #2 Top

WAD.  No line-of-sight.

Reply #3 Top

no line of sight, no degradation of to hit chance per range, no ammos...

Reply #4 Top

Well, there is at least a Max. range for bows..like 7 or 8 squares iirc...

Reply #5 Top

Quoting mqpiffle, reply 2
WAD.
End of mqpiffle's quote

 

oh ok thank you. :(

Reply #6 Top

Quoting simon_sin, reply 5
Well, there is at least a Max. range for bows..like 7 or 8 squares iirc...
End of simon_sin's quote

The range is only used, if you are using a special ability. Even then, only if the special ability actually calls for it.

Reply #7 Top

I hope that the entire tactical combat module will get some much-needed love in a future upgrade.

Reply #8 Top


Yes! But having ranged attacks lose x% per square past the y'th square, would be good to add now. (Admitted: adding Line of Sight is too complex for a patch). Whereby y could be "point blank range", inherent trait of each ranged weapon. (Some might even have a PB range of 20, such as magic staves; just an idea.) And x might be something like 5 as default, whereby this number can be modified by an archer's skill, magical blessings, or the quality of the bow.