[Question] Unit Stats

I have been working on F.E. again now that classes are starting to settle back into a rhythm and I was looking through the Unitstats and I noticed again the original base stats and I was wondering if the secondary affects for those stats was still hard coded into the game.  Like STR automatically increasing the total damage by a % for each point above 10 and the same for the rest of the stats.  If this was the case could you then create a second layer of each of these stats using a different internal name thereby bypassing the code that makes the prime stats have the hard coded secondary effects that are likely leftover from E:WoM?  This would then allow for stat based progression for damage, gear, and abilities as opposed to % based progression.

The reason for asking this is that I keep running into the same problem over and over again with the Armor/Weapon mod of the inability to balance.  % based increases are very hard to manage because the numbers keep increasing along a exponential growth curve instead of linearly allowing for a stepped increase.  Maybe this is a lot to work on but learning from all the work I have already put into this mod I have found that working from the bottom up to correct issues there makes the top easier to manage.  Keep in mind the possibilities with a stat based system could unlock a lot of functionality within the game but I first want to see is this even possible before I delve down this rabbit hole.

3,785 views 6 replies
Reply #1 Top

Is this possible?

Reply #2 Top

% based increases are very hard to manage because the numbers keep increasing along a exponential growth curve instead of linearly allowing for a stepped increase.
End of quote

As far as my memory goes, STR increased damage by ½ for each point above 10, I don't remember seeing any percentage.. :S
Why not try yourself though? :)

Sincerely
~ Kongdej

Reply #3 Top

How would I go about testing this in a controlled circumstance though?  Without the ability to reload the XML data while in game I can't change the value to tell what the change would be.  In E:WoM for each point above 10 was, I think, 10% damage increase.  If it is 1/2 a point per STR would be what I would like but what about the rest of the stats having built in secondaries still enabled?

Reply #4 Top

Derek Paxton has mentioned the unitstats are still hooked up, they are just default for all. If you enable them in the UI like other unitstats you'll see what they do.

Reply #5 Top

OK so what is listed for them is what they do.  Thanks for the clarification.  I wasn't sure the secondaries got turned off or not when they were no longer being used except in rare circumstances (int for monsters).  Time to do some research.

Reply #6 Top

This fascinates me. Let us know if this leads to anything. I actually really miss the old stats system from Elemental and would love to see them return in some way and provide more character development.