[1.12] Bugs & Annoying things
Hi,
There are my bugs/thoughts/wishlist collected after ~10 games with different maps sizes. All at challenging/challenging difficulty.
Bugs
B1. Upgrading warg rider frequently crashed the game. Not happened when moved unit by 1 tile and applied upgrade.
B2. Was not able to cast blizzard due to my units presence in casting region. Even not able to bypass this cast and finally was forced to apply auto play mode. I really want to be able to cast even if my units die - don't care, it was final battle and game was already won.
B3. ALT+TAB doesn't work as expected like in other games. The game is not minimized and shows on after moving focus to other window.
B4. Crashes after 5+ hours in game. Reload last save helps.
B5. Deleting unit/building from city build queue doesn't return allocated resources (allocated when adding it to queue). The resources are wasted.
Annoying things
Path finding. There are a few related things to it.
A1. AI always enter my border and roaming with units/pioneers etc. I really don't want each turn dig into dialogs just only to say them 'get out of my territory'. But AI always ask me politely to move out. I understand it - AI has super CPU to handle such nuances. I would like to have the same AI's behavior like in CIV4 - can enter only if we have 'open borders' or at war.
A2. Don't understand why can't move my army to tile with other army. It is possible only at war. It leads to in-proper units movement - stack moves out of the road and loses movement points. On the other hand there are frequently icons with two or more stacks/units on the same tile. It is really frustrating and has something in common with CIV5 (fatal in my opinion) design,
A3. Can't stop stack when already moving and wrong route (in my opinion) has been selected. Let's say I want to move a stack from point A to B. Distance from A to B is two tiles without road. A is connected to road_A. B is connected to road_B. And when moving from A to B the road 'around the world' is selected. Why?. The only solution is to move tile by tile. It is really annoying.
A4. Have no idea where my stack/unit finish move when give an order to move - mostly when using roads as a part of a multi tile move. I really want to have such helpers as in CIV4.
Other
A5. Can't easily move icons in city's building queue when a lot of things is in queue. And similar - can't add unit/pioneer at the begin of queue. P lease solve the problem.
A6. Due to multi-threaded design I frequently faced situation when event A shows then event B (battle) shows and after this the game returns to A. It leads to situation (a few times) when I finished game and after final screen the event A appears (AI ask for help).
A7. Can't play after a game is won/finished. Please add option like in CIV4 - a few more turns .
A8. Can't build roads. Why?. I want waste my pioneer time just to build my roads. Pleeaassee. Building roads using outpost don't help either and outposts are connected to road in unpredictable way and my final outpost which shall connect road_A and roadB does't do it.
A9. The automatic road placement is fatal. Frequently roads are routed through monster lair - probably the CPU is protected from monsters attacks when building roads or the CPU is the most dangerous monster so other don't event try to attack
.
Wishlist
W1. Can move my stack to already occupied tile by AI's army.
W2. Manual roads building via pioneer or other dedicated unit.
W3. Movement helper (blue dots/arrows) as in CIV4.
W4. Alt+Tab minimizes game window in non windowed mode (full screen).
Questions
Q1. How to remove FOW? After finishing a game I would like to know what other monsters are present.
Except the above game is really good.