Faction power - does it take infrastructure (building potential) into consideration?

2 fledgling empires

A) with 2 cities and 10 militia.   1 with a workshop, some unrest buildings and the other with a study and some unrest buildings.  Essentially got 1 city and focused on military.

B ) with 5 cities and 0 spearmen.   3 with workshops and studies, some unrest buildings.   2 brand new.   Essentially no military, focused on city building.

 

I'm really curious what the relative faction power would be (think I might test it when I get home).  

Unless A is really close to B and can rush 5 cities successfully - I would almost think B is more 'potentially' powerful.  

B has the ability to turn on a war machine and probably be able to produce a counter force that would defeat the initial army sent in and then reinforcements, and most likely be able to then carry the battle back.

 

 

I'm assuming faction power isn't relative to other civs, does anyone know?  i.e. in the 2 scenarios above would it be the same absolute # assuming everything else in that empire is the same?

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Reply #2 Top

Quoting jutetrea, reply 1
Apparently I'm not the first to think of it..

 

https://forums.elementalgame.com/438020

 

 
End of jutetrea's quote

Yes that thread was mine.  I had hoped that someone knew exact formula that gave faction power. Unfortunately no one knew the formula.

 

A few simple tests I did established that population contributes quite a lot to FP and is about 4% of the total population.  So a city with 100 pop is 4 FP.  Simple trained units like a 3 man unit of Krax spearmen (level 8) were worth about 1.6 FP each.  That should give you some idea odf the relative value of troops versus city population size. 

 

I am not sure about the effect of particular buildings in cities or (as someone speculated) the value of the city militia and archers.  Perhaps you could do some test on those factors

 

JJ