Making FE a more exciting ADVENTURE!
adding chests and traps to tactical maps
Dear Community and Developers,
Since i like the atmosphere in FE alot, which evolves from the amazing grafic engine, setting and randomness, I would like to raise this adventure feeling even more. My idea would be the following:
By adding one (or more) chest(s) on skripted but a little bit random location(s) in tactical maps (guarded by traps or immobile, but strong statues), tactical battles would be much more exciting than they are now. These chests could contain: money / usable items / quest maps (rare) / crystals / metal or even special weapons and Armor (for trainable units maybe as well, depends who opens it..) during bossfights, like dragons or big quest fights, too
This would add a lot of tactical depth to the battles as well, since u have to choose, wether u just fight the enemy (when the enemy is very strong) or u try to open the box (but take damage from the enemy and the chests guard by opening). Please let me know what u guys think about this idea!
cheers, Garoon