Infuriating faction AI instant city raze
Please by all mean, have the faction AI respect the 5-turns delay before razing a captured city. Do you have any idea how it can be frustrating and infuriating even when a well developed city get instantly razed upon capture by the faction AI?
In addition to that, it is claimed that the AI respects the same rules as the player. This instant raze is a quite clear contradiction! WE have to respect the 5 turns delay, have the AI does that too.
And it would also be so cool if there was an option to prevent city razing. Civilization has it and I believe Kael did appreciate the game, right? ![]()