Alliances in Conquest Victory

I'm down to my civilization and one other in a conquest victory, and I am allied with the other civilization. I tried everything I could think of to end the alliance or start a war in some way, but I couldn't figure anything out.

 

I looked through the forum and didn't really find anything.

 

Is there anyway to start a war or am I just screwed?

2,377 views 7 replies
Reply #1 Top


I'm told that you had to wait 99 turn and alliances will end from there, but I could be wrong...

Reply #2 Top

Right. Non agression pacts takes 50 turns long, while alliances last around 99.

And untill now, players can't break these pacts (AI can)

 

Reply #4 Top

if you have the broken allegence spell that can swap towns from another side to you, use the spell on one of their towns and you get instant war (the exception is if they are on your team then no war).

other than this all you can do is wait and be as nasty as you can.

harpo

 

 

Reply #5 Top

Actually I made a volcano on one of their towns and they automatically dropped out of the game.

 

So, you know, I guess that works too.

Reply #6 Top

Quoting Jollypope, reply 6
Actually I made a volcano on one of their towns and they automatically dropped out of the game.

 

So, you know, I guess that works too.
End of Jollypope's quote

 

Yup thats the solution. Find their sovereign, volcano on him and bye bye. Not sure if this is a bug or not.

Reply #7 Top

Quoting SOLOSOL, reply 2
And untill now, players can't break these pacts (AI can)
End of SOLOSOL's quote

 

whcih is a bug that has been around frorever

 

Is easily reproducible - if you play against ythril - the worst offender

 

And seeing how DIPLOMACY is usually considered a KEY component in STRATEGY ,,,