[Polish/Burnish UI] Allow us to adjust city build queue from city detail window

The ability to adjust it on the main screen is nice, but problematic when things are on the second page of the list and you are trying to click and drag the little icons around.  There is a ton of room under the city picture and bigger icons for aging eyes to see and adjust the whole queue in the city details window.  This would make changing build orders a snap when i research fortress or food buildings and want rapidly update my build orders.

 

Thanks!

 

 

1,821 views 3 replies
Reply #1 Top

I whole-heartedly second this request.  Who was it who came up with the idea of having a city management screen that wouldn't let you manage?

Reply #2 Top

Yep, one of my first requests when I saw the new city detail screen. https://forums.elementalgame.com/432717

Also, allow us to click on an empty enchantment slot on that screen to open the spellbook directly on the city enchantments page, and cast one without selecting a target. https://forums.elementalgame.com/432673

I just played a game of Endless Space; that UI is so well polished, it is actually quite amazing. Every piece of information is cross-linked, every table is sortable, every list is draggable, left/right/shift-clicks are consistent throughout, keyboard arrows behave exactly as one expects, etc.

Reply #3 Top

Quoting sratner, reply 2
Yep, one of my first requests when I saw the new city detail screen. https://forums.elementalgame.com/432717

Also, allow us to click on an empty enchantment slot on that screen to open the spellbook directly on the city enchantments page, and cast one without selecting a target. https://forums.elementalgame.com/432673

I just played a game of Endless Space; that UI is so well polished, it is actually quite amazing. Every piece of information is cross-linked, every table is sortable, every list is draggable, left/right/shift-clicks are consistent throughout, keyboard arrows behave exactly as one expects, etc.
End of sratner's quote

Sorry, sratner, missed your earlier thread or I would have bumped it in agreement.  And the enchantment slot idea is brilliant and simple.  If we can also get multi-unit spell casting that will make things a lot easier.