I am trying to come up with some creative way of making the larger units for my mod idea (100 and 300) to work in a balanced way. 100 and 300 man groups do a lot of damage and lowering weapon damage breaks other things. So I was thinking if something, like what I suggest below, is possible then maybe I can make it work better:
Somehow make it so that units do less damage based on unit size. Maybe I could add some code to the CoreUnitGroupingTypes to make them do less damage.
Somehow make it so that units do less damage (maybe by percent) to champions and monsters.
Or if anyone has a better idea on how I could balance it then I would appreciate ideas.