Many questions from a noob...

So I've been having a blast with this game but have a few questions I haven't figured out on my own or found searching the forums. So if someone with this knowledge would enlighten me I would be most appreciative :thumbsup:

 

General:

1. If I do not settle directly next to a river/woods I cannot build piers/logging camps even if I expand to them later. Is this working as intended or a bug that will (hopefully) get fixed?

2. Is there a setting to extend the turn limit? I like palying on Epic speed with rlane's huge maps...I may or may not run out of time (or even get bored with the game and start a new one...) but I would like to up the turn count just in case. I've checked all the .ini files I can find but haven't found the setting.

3. Another "working as intended?" question. I noticed Tireless March stacks (i.e. +1 move for each unit with the enchantment in the army). Is this right or something a bug to be fixed?

4. Sometimes I am unable to build world enchantments even with the prerequisites. I am assuming that this means an a.i. somewhere is in the middle of constructing one. Am I correct?

5. How do you raze cities? I generally turtle up so for the most part I don't want to keep cities I capture. I saw somewhere that you either need a tech advance or simply press 'x' over the city. However I can't find the tech and sometimes pressing x works and sometime it doesn't...

 

Map Making:

6. The map editor does not seem to work for me. I try to change things and nothing seems to happen. I am on an older system (2~3 years old) and, again, running huge maps. Am I just taxing the processing power and slowing it down? Smaller maps don't generaly seem to work any better for me...

7. Is there a way to modify Grain/Materials/Essence? I can't find any tool to edit them beyond what is normally generated.

8. Is using custom maps broken? I try to make one and load it but it just generates a random one instead of the one I made.

 

Modding:

7. I haven't checked too closely but is there any way to keep the a.i. from using quests/notable locations? I realize this is borderline/blatent cheating but I like to adventure and discover these myself...as long as there isn't mutliplayer I don't think this is a huge deal...

8. Is there any way to increase the quality of loot? It doesn't seem to be level dependant. Am I wrong? I'm just tired of clearing out monsters just to find *another* leather curiass...

 

Apologies if these have been asked be for or been posted elsewhere. I did search and came up empty on these subjects as well as check the sticked FAQ's...though I may still have missed some of these...

10,516 views 7 replies
Reply #1 Top

1) Yes, this is intended.

2) Yes, you can change it. But the turn limit only affects your high score. The game continues as normal.

3) Open for debate.

4) Correct.

5) Select the city like you normally would. In the "action" menu, bottom left part of screen, you'll find options to build, train, raze and so on.

6) You need to describe the issues you have more than "does not seem to work".

7) Yes, you can modify the XML of the game to do this. Open TerrainTypes and change all things that look like this

    <GameModifier>
      <ModType>Resource</ModType>
      <Attribute>TileYieldGrain</Attribute>
      <Value>1.5</Value>
      <PerTurn>1</PerTurn>
    </GameModifier>

 or this

   <GameModifier>
      <ModType>Resource</ModType>
      <Attribute>TileYieldMaterials</Attribute>
      <Value>1.5</Value>
      <PerTurn>1</PerTurn>
    </GameModifier>

and give them higher Value.

8) YOu have to restart the game after finishing a map. Other than that they should work.

7) You can prevent them from picking up quests. Insert this <AICanGoOnQuest>0</AICanGoOnQuest> into every quest found in CoreQuests.xml

8) Yes, you can edit what drops from lairs in CoreGoodieHuts.xml.

Reply #2 Top


Thanks for the quick reply. Very useful :grin:

 

As far the 'map editor not working' I don't really know how to describe it much better...Say I select the tool to make water tiles...I pick where I want them to be and right click...nothing happens...the map does not change...this is the same for anything...elemental shards...rivers...forests...etc. I have been assuming that the problem is that I'm using huge maps and when I try to make changes to the map they are just coming very slowly but I really don't know...

 

EDIT: Where are 'CoreQuests.xml' and 'CoreGoodieHuts.xml' located? I've run a search of my system and they don't come up...

EDIT2: Tried map making on a tiny map and it works ok...don't know what I was doing wrong on tiny maps last time...so it does seem that the huge maps just tax the system too much...

Reply #3 Top

Aa usual Heavenfall has answered the questions better than I would. I'd just like to add that if you want to be able to snake towards rivers and forests, you can download parrotmouths mod to do so.

Reply #4 Top

The files are present in the installation directory under Data\English\

When building a map, start by using the Terrain tool to place those first. + and - to increase size of the brush.

Reply #5 Top


Thanks both of you.

Don't know why I couldn't find the files...ran a search for everything '.xml'...they didn't show up...went to the folder and they were there...

Reply #6 Top

I was looking at the resource modifiers but what I was really interested in (question 7) is changing resources of tiles within the map editor itself on individual tiles...I can't find a tool like that...is there one?

 

Now that I've found the power that is the 'CoreXXX.xml' folder in CoreSpells.xml can I shut off the a.i. using individual spells? Namely Broken (in more ways than one :P ) Loyalties and Curgen's Volcano. Reading some other posts it seems these spells can be stupidly overpowered (resource requirements notwithstanding) and I would like to prevent the a.i. from using them on myself or other a.i.'s. 

 

If not: Is there a difficulty threshold where the a.i. will us it above but won't below?

 

EDIT: Sorry for all the questions. But...another one: When setting up a.i.s if you set them to be teammates can they break that themselves once in the game?

Reply #7 Top

The map editor cannot be used to change tile values, atleast not in a sane manner. Since World Resources (coreworldresources.xml) also affect tile yields you can technically use those to boost particular areas.

To prevent AI from using a particular spell set its AIpriority to 0.

I don't know how those "teams" work.