[1.02] Immobilised champions

You advance to the next city and there are the same champions that you fought, still recovering from their injuries, and they still get to fight.

It's basically a recipe for the AI champions to rack up a horrific number of injuries.

Instead of being sent to the closest friendly city when they get splatted, there should be a minimum safe distance check or something.  The next city over the hill is not safe. :P

4,512 views 11 replies
Reply #1 Top

I always thought that immobilized champs should not fight (they are immobilized).  If the city falls while they are there they should be moved to the next nearest city.  If there are no cities left, they are put to the sword!  }:)

Reply #2 Top

I think it's realistic though... The closest friendly city is nearest "safe" spot that the nearly dead champion can drag himself too, and I think the recovery system makes sense for someone recovering from just-short-of-fatal injuries. The fighting-vvhile-immobilized mechanic is OK... it's representative of the desperate measures the city is taking.

VVhat's needed is an AI that thinks "I lost a city, I better reinforce the next city or I'll lose that too..." I don't really see that... I knock dovvn city after city, putting their champions back in a hospital bed, and I don't see AI factions moving troops in. It's very rare I see an AI city full of troops.

Reply #3 Top

i would like a ROTK option to spare them, attempt to bribe/hire them, attempt to sway them to demand a higher price from current leader or "resign" or execute.

This would also help the good-evil scale of the game.

Reply #4 Top

I just want them to stop popping up out of their hospital bed and going 'Haha!  Flame Dart!' shortly before my archers put another arrow in their knee.  Also I feel bad fighting a bunch of cripples. :P

Reply #5 Top

I do not mind. If a hero falls in battle, he/she should be carried to the closest city. If that city is attacked, any true hero should get out of bed and fight, not run off to a safe distance. (Mages could be an exception.) If the city is lost the hero should be crippled and withdraw to the nearest cave planning revenge. 

Actually, loosing should open new traits based on revenge or despair, and being injured should actually give experience. Normal people learn a lot more from the situations when things go horribly bad than from the situations you do master - and heroes should not be all that different.

Reply #6 Top

I don't see this as a problem. 

You are fighting severely wounded champions at this point.  They've probably just picked up another injury, plus they have very few hit points.

Reply #7 Top

Quoting markwes, reply 6
I do not mind. If a hero falls in battle, he/she should be carried to the closest city. If that city is attacked, any true hero should get out of bed and fight, not run off to a safe distance. (Mages could be an exception.) If the city is lost the hero should be crippled and withdraw to the nearest cave planning revenge. 

Actually, loosing should open new traits based on revenge or despair, and being injured should actually give experience. Normal people learn a lot more from the situations when things go horribly bad than from the situations you do master - and heroes should not be all that different.
End of markwes's quote

I have noticed level-up perks appearing on my characters which lose which do not appear for my undefeated characters. 

 

Reply #8 Top

Okay well, think of it this way, I can deliberately farm those wounded heroes for XP and inflict more injuries on them.  The AI can't do that, at least not on purpose.  So if you want to make the game more challenging, take away that cheese. :P

Reply #9 Top

Quoting MarvinKosh, reply 9
Okay well, think of it this way, I can deliberately farm those wounded heroes for XP and inflict more injuries on them.  The AI can't do that, at least not on purpose.  So if you want to make the game more challenging, take away that cheese.
End of MarvinKosh's quote

The current AI cannot do a lot of things.  X(

Reply #10 Top

Quoting thadianaphena, reply 3
i would like a ROTK option to spare them, attempt to bribe/hire them, attempt to sway them to demand a higher price from current leader or "resign" or execute.

This would also help the good-evil scale of the game.
End of thadianaphena's quote

Cool idea... They are technically mercenaries, so given a choice betvveen life and money, and death, I think it's reasonable. VVorst case, you take their items and disband them or steal their souls for spell traits...

But having the unkillable and loyal champions to lead your armies is a major part of the game... Maybe make it an option? The harder levels you might need those champions to be loyal in the face of certain death...

Reply #11 Top

I think one of the reasons why the champions are up and mobile is because otherwise Magnar and his rushed slaves would make short work of the early game.