What do these things mean? UI/Research

Party/Group/Squad/Company

I have been playing for about 20 hours so far, and very much like the game, but there is something I cant figure out.  I have looked in the manual and in-game help but cant find the answer in either of those.

I understand the +1 army size unlocks as part of the Warfare research tree.  I had 5 units stacked in 2 groups and couldnt merge them until I got some +army size upgrades.  Fine, fair enough.

What I cant figure out though are the 4 buttons/windows near the top of the training window.

Party/Group/Squad/Company. 

I see they also have thier own unlocks, but what does this ACTUALLY DO?

 

Many thanks.


 

6,300 views 6 replies
Reply #1 Top

When you train soldiers, you will notice they are little groups of 3 guys.  AS you unlock research, you can increase that to 4, 5 and 7.  This means it will have more hp and do more damage.  

Reply #2 Top


Its the number of little mans in the units of troops you train.

Reply #3 Top


Thanks for the quick replies.

Does this only affect what is trained?  Can they grow through exp and combat by themselves or is it hard capped by this stat/ability?

Reply #4 Top

Quoting Elsewhere72, reply 3
Does this only affect what is trained? Can they grow through exp and combat by themselves or is it hard capped by this stat/ability?
End of Elsewhere72's quote

Not sure I understand the question, but if it means what I think you're asking, then no, units that were trained with X figures will always have X or fewer figures, and you cannot upgrade that to Y figures in any way currently in the game. I believe that upgrading unit sizes can be modded into the game, but I don't know how to do that.

It has no effect on the experience gain, but it does affect the maxium health - calculated as

             "(BASE_HEALTH + UNIT_LEVEL*LEVEL_HEALTH_BONUS)*SIZE_OF_UNIT"

where BASE_HEALTH is six for trained units, UNIT_LEVEL is what you would expect it to be, LEVEL_HEALTH_BONUS is three for Ironeers (Gilden), one for Amarians (New Pariden) and Wraiths (Resoln), and two for everyone else, and SIZE_OF_UNIT is the maximum number of figures in the unit (3, 4, 5, or 7).

Note that the damage increase from having larger groups isn't exactly SIZE_OF_UNIT*UNIT_ATTACK; rather, you get CURRENT_SIZE_OF_UNIT attack rolls, which means that the damage your unit does is determined by how many of the figures in your unit successfully hit the target and did not have their damage blocked by armor. If you have seven figures in a unit, then that unit can have anywhere from zero to seven successful hits on a single attack, with the attack damage determined separately for each hit and summed to give the damage amount that shows up on screen.

Reply #5 Top

Quoting Elsewhere72, reply 3

Thanks for the quick replies.

Does this only affect what is trained?  Can they grow through exp and combat by themselves or is it hard capped by this stat/ability?
End of Elsewhere72's quote

 

To clear up this issue some more:

This only affects basic human troops. It will not affect Henchmen, golems and other powerful non human creatures.

When you design a new human unit, you actually design an individual soldier. When you actually train one of this unit, you will notice that the production cost is a lot higher because the smallest unit is made of 3 soldiers.

 

The number of soldiers in a unit is set when you train the unit and cannot grow afterwards.