beefing up the Governor
The governor abilities revolve around stationing him in a city. However, there just aren't enough of them to justify that. These are the abilities I've been playing with so far. Feel free to chime in with anything you think would be a good addition to the list, or anything you think needs balancing.
Master of Essence 1 : Increases essence production of the city the unit is stationed in by 1. (lv 5, rare 100)
Master of Essence 2 : Increases essence production of the city the unit is stationed in by 2.(level 7, rare 100)
Master of Essence 3 : Increases essence production of the city the unit is stationed in by 3.(level 9, rare 100)
Slave Driver : increases production of the city the unit is stationed in by 25% (level 5, rare 100)
Book Worm : increases research of the city the unit is stationed in by 25% (level 5, rare 100)
Those that Can't, Teach 1 : Increase the experience of all units stationed in the city by 1 per season. (level 5, rare 100)
Those that Can't, Teach 2 : Increase the experience of all units stationed in the city by 3 per season. (level 9, rare 100)
Those that Can't, Teach 3 : Increase the experience of all units stationed in the city by 5 per season. (level 11, rare 100)
I haven't played with the experience modifier yet. Still need to make sure that's doable. The rest of the bonuses are working well. The Essence works, but if you move the unit out of the city you will lose your spell. (as it should be).