Some UI enhancements I would like...
from
Elemental Forums
Here are some changes I have been wishing for:
- Strategic map: selected units, cities should be highlighted in the list on the left (or an arrow if it is offscreen)
- Selected item display on lower left should include a button to center the display on that item
- automove could use significant improvement if it is not slated for removal:
- When a unit is queued up for a multi-season trek, we should have a button to advance that specific unit instead of having to wait for end-of-turn for auto move
- When a unit moves multiple squares fog of war should be lifted for each intervening location moved
- There should be some mechanism to preview automove before moving, if this is too computationally expensive on the user's machine to be shown interactively then some manual preview mechanism should be made available.
- sometimes the mouse location gets out-of-alignment with the underlying selected territory, so the square which higlights the current location should get an option to emphasize it (though I understand some people like how it is now)
- Strategic map: in the column on the left, units with pending moves should be distinguishable from units which have moved.
- Ledger: Enchantments should support going directly to the city or unit much like the city list
- Ledger: City List should have a variation which shows current accumulated totals instead of rates per season
- Foreign Relations or something: it would be Really Nice if there were some way of seeing Vitals, Resources and Active Treaties for the player faction. Since Active Treaties is available on the strategic map, perhaps it would be sufficient for mouseover to contrast the underlying item with our faction (and this could also be used on the leader's level)