Tile yields are not displayed

I bought the game few hours ago and I'm playing my first game. At the beginning I saw the tile yields on the map. But after some turns they don't show up anymore. I think they vanished after I founded my first city.

I didn't bother much about it (because I am new to the game). But when I tried to cast a spell and wasn't able to because of not enough 'essence', I tried to find out what essence is and how to obtain it.

After a while I figured out it's a resource yielded from tiles (=> another point. there is no global information about my essence per city; at least I didn't find anything about that resource in the ingame manual).

I checked the game options and the option 'show tile yields' is enabled. I reloaded the game but they still don't show up. Is this a bug? Or am I doing something wrong?

7,227 views 5 replies
Reply #1 Top

Tile yields are only shown somewhere you can settle a city - i.e. not next to an existing city, if you can see a yield you can plop a city there, if not, you can't either because it's too close to another (actual distance is dictated by map size, you're allow cities closer together on smaller maps) or because it's barren.

Essence powers one city spell per point. It's true it could do with more to explain things, maybe list it alongside mana produced by a city, but you can see numbers on the governing screen, it should look like 0/0 showing active spells/essence. Also if you zoom in you can see active spells above the city with icons, or blank slots if you have the capacity for more.

I'd like the game to give you a prompt, it is easy to forget that there are free city enchantment slots going unused, especially for captured cities. Best way to check is just to go into the governing screen, have a look at the kingdom report and relations while you're at it. All useful stuff.

Hope that helps

Reply #2 Top

Yes, thanks. Clarifies a lot.

And I found out the reason why I don't see tile yields anymore. After I was able to found another city they show up again. But - to be honest - this is illogical. Why is this information not available all the time? I read in a review about the game that there's an option to activate building placement in a city to optimize tile yield. I did this. But it's pointless if I can't see the values on each tile.

However, I like the game and it plays well. This game is a quantum leap compared to its predecessor. I eagerly awaited it and was so disappointed when I played the demo of war of magic. The user interface was so unintuitive... it was a mess to be exactly. Before I could worry about all the bugs been reported I already have been quit.

This time I'm really enjoying the game and have no problem to look over such minor quirks. There is always room for improvement but the basic game mechanics are done very well in FE :thumbsup:  

Reply #3 Top

To be  a little more clear, your need 6 tiles between your cites. Any tile yields on fertile ground will be hidden if they are within 6 tiles of a settlement. The numbers shown on each individual tile represent the sum of the tiles surrounding it.

When it comes to placement of your settlement:

1) you need to have a forest in one of the surrounding 9 tiles to build a logging camp,

 

2) and next to a river to build a pier.

Reply #4 Top

Ok, I see. I guess I misinterpreted the shown tile yield values. I assumed they display the yield I'll get when the tiles are actively worked on (like in Civilization). But tile yields represent the boni I would earn if I found a city exactly in this plot? If the latter is true and only the surrounding tiles are considered in this calculation, how could I measure the value of the tiles next to the city (when the city expands)? I mean, is there a chart/table about the values per tile somewhere?     

Reply #5 Top

You're welcome Rizzo, I agree it's come on leaps and bounds but there's always room for tweaking things. I'd like to be able to show unusable tile yields just to have a look to see if razing a city would free up a nice spot, but I can't see many other reasons to have a look. It's not really a problem when you get used to it.

Also to Glowing_Ember the actual distance between cities does vary by world size, it's in the xml somewhere... I remember spotting it but can't remember where offhand... I think it's only 6 tiles on medium and larger. Tiny it's either 4 or 5... IIRC.

Also, tile yield doesn't affect any building other than the city hub, there is the argument (I'm against) for snaking towards resources or other cities to expand your zone of control or for fast travel but you don't need to see tile yields for that. (It lowers the difficulty by manipulating mechanics that the AI doesn't use)

I've dropped in to watch the game development progress for what feels like forever and I enjoy reading through the ideas and seeing some of them come to life. It's a bit sad they can't all be done, but jack of all trades means master of none. I'm just glad essence is back in the game in some form. Miss dynasties, miss sov's having essence, oddly miss housing even though I didn't enjoy building it over and over... would love to see weather/LOS/tile properties other than movecost/global enchantments... but I suppose you have to understand that every feature has a cost and multiple effects

[Edit]

The city grain/material/essence is set on founding a city, it isn't in any way effected by expansion. That's why I said above that you don't need to have a look after settling.