These never found items

I noticed that you find a lot of weapons of all sorts, but very rarely items like a chain mail or a plate armor. I'm not speaking of anything with a prefix or suffix, like masterwork, grounded, etc. Just a basic, mundane chain mail, chain greaves, etc. part.

 

Now if you look at CoreArmor, these items are set as common but they don't have a rarity associated, like         <Likelihood>200</Likelihood>...

So what is the default value? I would say it is 1, and that would explain we never get these.

Now, if you look at the wooden club, you'll see that it is labelled as common weapon, but without rarity... And de facto I don't recall ever finding a wooden club either (not that I want!) ... So my theory is that in absence of         <Likelihood>, the value is 1, and so it explains why so many armors are never found.

 

I routinely find 10 weapons for 1 armor part in all my games...

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You are correct, the <Likelihood> determines the "weight" chance of finding an item. For example if you had only two items in the game and one had 100 and the other 300, your chance would be 25% to find the first item. Items with no likelihood cannot drop randomly.

The second RarityDisplay is the category in which all items are sorted. Sometimes this category is used when determining a random drop. For example a quest may be told to drop an Uncommon item, in which case it will randomly choose an Uncommon item based on the likelihood like above. Sometimes there is no category defined in the loot drop, in that case the random item may come from any category or indeed items with no category.