thadianaphena thadianaphena

how to get started?

how to get started?

Most of the changes i have made are edits to the core file.  However i realized this is not the best answer because im always forced to redo everything. I realized that i might be better off just making a personal mod out of it. The question i have is - how do i set up the file structure? I don't know how to get started, what to name the files, where to put them or what exactly i need in them to make something work. I don't know when to put all of my things in one file or use multiple files.  If someone could please tell me how to take the changes i have made (mostly changing values) and set them up as a "mod" (instead of using changed core files) that would help a lot.

 

I hate to ask stupid questions like this but this feels a lot harder than civ, but i am sure i can adjust once i know how to set things up to work. Half of my changes are to ElementalDefs, i have also changed values of numerous items and spells, and changed the starting traits/penalties (and making the henchmen traits available for sov creation).  I am not sure i would ever upload it because it is after all just a personal project however if i can eventually set it up to work as a mod instead of by core file edits, i might consider it once i finish it.

 

My compliments overall to the bajillions of conditions, effects and functions i am able to use! Now if only i could figure out how to sort it correctly. Thank you for your patience.

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Reply #26 Top

yes, <ModType> Unit works with <Attribute> AdjustArmyStat for offense, and defense - armies are kind of like "objects" it seems. I have not tried with hit points but i will tinker around with it. I will now begin the crude work of making traits for custom factions and sovereigns. Then, i will make some items and factions. When i made my army have defense 3, i made a militia (ctrl+j) and walked it out of city. 3 defense. then i move it onto the tile with my champion - still 3 defense.  ctrl+j for another militia. 3 defense.  Then i move it to my sovereign and it goes to 6 defense. weird.

Would it be possible to make "equipment" have it's own points?  I would like to present a small array of light equipment without making them zero value or adding more points. If i cannot make the equipment use it's own points then i will just make the items available on the shop with no prereq. 

I learned that by adding 10% Gildar OR -10% Unrest to civics makes it worthwhile. Another one was adding +200 starting gold to the tech. None of the 3 options unbalanced things or made runaway AI, and all 3 made things more "fun". 

-10% Unrest allows "Noble" to pile on a high tax rate without slowing down.

The opportunity cost of making the buildings to maximize it balances out.

Starting with +200 gildar is the most fun because it presents more options than a static bonus such as buying items from the shop. It also lets Non-Wealthy sovereigns to have slightly more resources. This makes Civics as good as Knowledge.

WarriorsTech became better with this alone and will get better once i add in items.

So if there is one change i would suggest for the vanilla game, it would be adding +200 Starting Gold to CivicsTech. It makes the choice a good one. Rushing +200 gold can buy at least one building and one pioneer or 2 pioneers. This would be a good thing in my opinion.

 

What a rocky road this is, but well worth it.