AI diplomacy question

 I have to say I'm getting real fed up with the Diplomacy AI. I have to say its one of the worst in any game I have yet to play (Except maybe the stock version of Medieval Total War 2 when it was first released).

If anyone can help me, I'd be very thankful as I have tried everything. But no matter what I do, I get attacked... Regardless..

I've done it all... (I love Galactic Civilization II, and I view this game as practically GCII in a different wrapper, so much of the same mechanics, etc.)
-Let the AI take land so they dont feel obligated to attack me to "expand"
-Paid off the AI with gold
-Kept my Army much bigger
-Attempted to keep my army smaller... to not be a threat...
-Attempted to war the faction they were fighting
etc. etc. etc.

No matter what I do, at some point in the game.. they attack me. Then another, and another. I feel like I'm on the band wagon of "attack the player!"...

I've had multiple AI's start a non aggression pact with me, they were above average in how much they liked me.

3 turns later... you guessed it... They attacked me...

wtf?!

Makes no sense to me. There is no logic behind most of these attacks, and feels like the Diplomacy in this game is just smoke and Mirrors and no matter what you do, your gonna lose... /sigh

Needless to say, I've won most of my games, but... its boring.. always having to play 1 way. It seems like, if you get 1 AI attacking you, no matter what you do, all the other AI's will instantly jump on the band wagon and slowly 1 by 1 attack you. Regardless of how much they like you.

 
 
14,795 views 13 replies
Reply #1 Top

I don't have this experience.  I actually love the diplomacy in FE. 

Reply #2 Top

Some players think that diplomacy still needs some work. There are some issues, like AI not respecting non-agression treaties, or razing cities in one turn.

Anyway, I think that currently, AI can't try Spell of Making or Master Quest to win, so they are oriented towards conquest or alliances.

Two tips:

- The AI seems not to attack untill they have expanded enough

- AI seems to rely on Faction Power to determine if it is moment to attack, once it has expanded

When my Faction Power is above AIs, they offer me treaties, alliances,... but when is below, I'm dogpiled like you said.

So try to expand and build a strong army to keep your Faction Power high. Leveling champs will help too. Then, AIs will attack theirselves, instead of you. But if any of them tries to attack you, send your army and make them repent.

Reply #3 Top

Remember that the AI can pay other AI players to attack you (Kraxis does this especially).   So if someone has alot of diplomatic capital or gold then you might be a target if you are doing well.

Reply #4 Top

I'm with the OP. Diplomacy, at this point, is messed up beyond belief. 

There are very important 'weights' missing (fighting-my-enemy, headed-to-a-win, i-am-losing-a-war-already, my-ally-for-a-allied-win)

There are also 'weights' that are too light. (aggressor-of-opposite-alignment, i-am-peaceful, still-expanding, too-far-to-bother, )

And finally, there's some behind the scene mechanism that is connected to power difference, that seems broken to me.

What Stardock should do is tie their diplomacy guy to a chair, and make him play ten games in a row on expert on a large map, so that he sees what strange behavior AIs exhibit.

 

Reply #5 Top

I agree with OP, similar happened to me last game. finaly, I stopped and restarted because everyone, even my faction for no reason attacked me.

 

If they are bought up, we should have a espionage section to deal with that and know about it.

 

we should also have all kinds fo espionage action available.....

 

same should be doable with a special espionage kind of spells - combinations of shard magic??

 

for example, curse city cast under a shadow.....so that noone knows about it....

If they try dispelling it (if they even find out about it!) they may get a chance to find out who did it...and caster should be able to invest some mana to oppose dispelling ....etc....

Reply #7 Top

It's a primitive I love/hate you system. If you have slightly more soldiers they'll jump in bed with you, but as soon as they get 1 more soldier than you have, they'll stick a knife in you.

Reply #8 Top

With the OP, as well.  It isn't that the diplomacy AI is bad, as much as that it lacks nuance through additional options, has a few glaring faults in its conditionals, and lacks flavor.  None of this is the sort of thing that resists all efforts to fix, and all of it has been done well by Stardock in the past.  I just figure they wanted to get the game released in time for the holiday rush, and diplomacy was viewed as sufficient to get out the door in its current state.

 

Hopefully, it won't stay this way for long.  They haven't made much mention of it, but surely they can see it looks poorly next to GC2.

Reply #9 Top

 

Well I'm happy to see others agree with me, and I am not the only one dealing with the issue of even my faction members attacking me for no reason what so ever. 
 
Quoting SOLOSOL, reply 2
Some players think that diplomacy still needs some work. There are some issues, like AI not respecting non-agression treaties, or razing cities in one turn.

Anyway, I think that currently, AI can't try Spell of Making or Master Quest to win, so they are oriented towards conquest or alliances.

Two tips:

- The AI seems not to attack untill they have expanded enough

- AI seems to rely on Faction Power to determine if it is moment to attack, once it has expanded

When my Faction Power is above AIs, they offer me treaties, alliances,... but when is below, I'm dogpiled like you said.

So try to expand and build a strong army to keep your Faction Power high. Leveling champs will help too. Then, AIs will attack theirselves, instead of you. But if any of them tries to attack you, send your army and make them repent.
End of SOLOSOL's quote
 
Heres a few facts of when I've been attacked:
 
-They had 2 Cities, I had 4, and more soldiers
-My Faction Power was above theres, sometimes by over 50 sometimes by little more than 10
-I had a perfect rating with them of how they liked me.
 
Just doesnt make sense, I've been attacked in every situation you can be in in FE, and constantly ganged up on.
 
 
Reply #10 Top

They don't just look at your "score" they look at your army ratings. The problem is, the game has a terrible army strength rating system (you see this in the weak-medium-strong-epic badges), so it's not very consistent. A well design medium strength army could wipe the floor with a strong one, so they declare war thinking they are stronger only to get their clocks cleaned.

The rating system needs work, the diplomacy system needs work... along with some more intelligent AI behaviours (teaming up to fight a strong foe).

Right now, the only way to keep diplomacy in play is to be much stronger than your opponent. Big stick diplomacy.

Reply #11 Top

Quoting xalien, reply 8
It's a primitive I love/hate you system. If you have slightly more soldiers they'll jump in bed with you, but as soon as they get 1 more soldier than you have, they'll stick a knife in you.
End of xalien's quote

 

I'm not sure if that's accurate.  There seems to be a lot of fine detail in the relationship between you and other factions.  In my games, there's usually ten or twenty different pluses or minuses describing how a faction feels about me. 

Reply #12 Top

Quoting charon2112, reply 12

Quoting xalien, reply 8It's a primitive I love/hate you system. If you have slightly more soldiers they'll jump in bed with you, but as soon as they get 1 more soldier than you have, they'll stick a knife in you.

 

I'm not sure if that's accurate.  There seems to be a lot of fine detail in the relationship between you and other factions.  In my games, there's usually ten or twenty different pluses or minuses describing how a faction feels about me. 
End of charon2112's quote

 

Except it ignores over half of these. Wouldn't you call that broken? I've had perfect relations with a faction, all +'s except for a few -1's and they join the band wagon of attacking me when they were AT WAR with who I was fighting.... Doesn't that seem ridiculously outrageous to you?

I honestly have made up my mind, I refuse to ever recommend this game to anyone until they fix the AI...

Last Game: I was doing fine, Made a few Alliances with my Faction, had 3 "friends" past the 75% mark of liking me. I also had 4 Empire nations liking me as well, which was hard. But I did it.

 

Ythril attacks me, I take out his city in a matter of 2 turns. But now I'm spread out, its still early in the game, and I only have 2 Armies, which are spread thin. Guess what happens? 1 Empire faction after another declares war on me, 1 after another. Now I'm getitng hit from 6 different sides, including the 4 Empire Factions who liked me... ALot... jump on the band wagon of hitting me.

All right, so I'm sitting here thinking, wtf are my friends doing? Some of them have war declarations but refuse to attack, since its early in the game I know the enemy has all of their army's in my land, so why are my friendlies not doing anything to hit their cities?.... FAIL. Fail AI

 

So I'm stuck fighting the entire Empire while everyone else is twiddling their thumbs, and refusing to join the fight.

Which I've noticed the AI does....

 

The AI will attack you 1 by 1, constantly, every game making it a 5v1 or more, but what do you never see? You got it, your Allies, Friends, etc. doing the same for your enemies..... Why is that?

 

Diplomacy AI has a serious flaw, MAJOR flaw. The AI for deciding who to attack, when to attack, and who to help defend has a massive flaw as well.

These are CRITICAL for a good 4x game, CRITICAL. Without it, its like building a house out of sand on the beach. Its not gonna last long when that storm hits, and you'll find everything is broken and unworkable because your foundation no longer exists.

I'm putting this game on the back shelf until these issues are resolved. I've finally made up my mind.

 

 

 

 

 

 
Reply #13 Top

 

After a dozen of games on different difficulties (easy, normal, challenging) AI Diplomacy followed exactly the same path

1 game starts, expansion

2 faction 1 met

3 faction 2 met

4- faction 3 met

5- faction 1 declares war on me (if there are Ironeers or Trogs in game, they are the one attacking thanks to statistical strength of golems and juggernaughts)

6 - by destroying faction 1 by overall rating goes up significantly (or I am destroyed in the process which could happen on higher difficulties, so games ends, my rage-quit included) *]

7- I keep building up and killing monsters & bosses

8- faction 2 and 3 (and newly met faction 4) are suddenly gained a “close” rating as they are probably afraid of me) and they won’t attack me until I decide to attack them (spell of making is not bothering them, they gladly accept alliances, I never did the Master quest coz I was lazy to travel through entire map) so practical victory

 

*] Hardcore difficulty always ends with chain war-decs at step 5 with everyone attacking me. It happens 1/3 attempts on challenging.

 

-          IMHO, AI diplomacy is entirely based on statistical army strength (ec. weak, medium, strong, epic) and your power ratting. Strenght in numbers is not working (ec. hordes of relativelly weak units) Dragons are increasing the ratting incredibly (“Back off, I have the dragon and I am not afraid of using him!”) while it works both ways, AI getting the dragons are always attacking you (they won’t do it bellow challenging and on challenging only after a long time)

+ AI appears to be cheating on normal and above difficulty, on normal only if they are loosing the war though (single remaining trog city surrounded by my armies got 3 juggernaughts all of the sudden on normal, etc)