Healing rates

I cannot figure out the rate of healing for champions and other units.  Seems I am always being surprised -- both positively and negatively -- by the speed with which this occurs.  Are their predictable factors involved, or is there an element of randomness?

4,832 views 4 replies
Reply #1 Top

The healing rate for a champion is equal to the level of the champion, plus any healing rate modifiers from equipment, spells, or traits (they will list +X health per turn, or something like that; an item with health regeneration is the Troll Charm, a trait that increases healing rates of everyone in the army is Healer, and a spell that increases health regeneration is Regeneration).

I believe unit healing rates are determined the same way as champion healing rates.

Reply #2 Top

Thanks.  I never saw the impact of level in print anywhere, but I think that explains a lot.

Reply #3 Top

I want to add, that when your unit or champion is staitoned in the city, healing rate seems doubled.

Reply #4 Top

I noticed that when your units are out of your ZoC, healing rates are lower. But not sure 100%