[1.00, 1.01, 1.02] really weird pathfinding

When you have units in cities and you ask them to move to another point, sometime the path is totally absurd, idiotic even. They can pop up in a backward forest tile to the east of the city, whereas the correct path would have to start from the road at the west, etc.

 

This happens so often that I always make my units pop up manually in the square I want before ordering them to move. The bug is there since 1.00, and given it is obvious and easy to reproduce I guess the devs are on it since some time, right? ;)

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