[1.02 BUG] Tremor is not holding units for 2 turns (3 including current)

Fix it.

1,361 views 2 replies
Reply #1 Top

I think the description is misleading. I think it holds for one turn and takes away their dodge for 3 turns, but it is hard to tell. I also thought initially I also thought it held them for 3 turns. Freeze definitely does though so it would be a duplication of that spell if Tremor also did.

Reply #2 Top

I just went back re-read it.  You might be right.  Well, that changes things.