[1.02 BUG] Tremor is not holding units for 2 turns (3 including current)
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Elemental Forums
Fix it.
Fix it.
I think the description is misleading. I think it holds for one turn and takes away their dodge for 3 turns, but it is hard to tell. I also thought initially I also thought it held them for 3 turns. Freeze definitely does though so it would be a duplication of that spell if Tremor also did.
I just went back re-read it. You might be right. Well, that changes things.
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