[Bug 1.02] Mercenary Camps
The tooltip for Mercenary Camp says it will generate 3 Mercenaries and 3 Hunters. It created the units as described with a maintenence fee of 4.5 gold per unit. I have lost two of the Mercenaries. If I lose or disband any of the Hunters, the Mercenary Camp continues to generate Hunters until I have three. The 4.5 gold per turn to maintain these units is a strain on my economy. Shouldn't there be a way to raze the camp or at least stop production?