Throwing knives should be stronger
Everyone has probably seen throwing knives. They're technically an acessory which is found frequently in treasure, and can be bought quite cheaply from your shop after some early tech.
They give a short-ranged attack (3 tiles) which has a cooldown. In theory this should provide an interesting tactical option, for example allowing advancing melee units to throw one before entering the fray. In practise however, they're pretty useless
I don't think i've ever seen a thrown knife hit for more than 5 damage, and even that's rare. Their damage output is insignificant, making them not really worth an acessory slot, and sometimes hurting more than they help. For an advancing melee unit, anytime you can throw a knife at someone, that target is also capable of walking over and hitting you in the face. The latter hurts a lot more, so tactically it rarely makes sense to throw a knife, rather than defending to reduce the incoming damage.
I think to remedy the problem, they should simply be more powerful. Maybe 2-3x their current damage, would help them become a useful battlefield option. Other possibilities could include giving them armour penetration, or perhaps reducing the target's initiative for a turn
Thoughts?