[Suggestion]Auto resolve option w/no mana use

I'm sorry if this is already an option but I haven't found it if so.

I find that at times if I am against a weak army, I could by playing out the fight easily win without the loss of units, if I straight out auto-resolve I end up losing the weakened units in my armies. So I enter the fights, take out the dangerous enemies and then would like to be able to click the turn by turn autoresolve to baby sit and be sure the 1 hp spearmen doesnt charge to the front and die. However the current turn by turn auto resolve continues to use mana. Is it possible to add a turn by turn resolve button that doesnt use mana or other consumables (I've never seen the auto resolve use consumables, not sure if it can do this.)

I also believe that straight out auto resolve from the tactical entry screen consumes mana. It would be helpful to be able to toggle this as well.

 

 

8,281 views 5 replies
Reply #1 Top

+1 to this suggestion.  It forces me to play a lot more tactical combats than is needed just to preserve mana.  It might work if the battle AI knew to weigh the cost of the spell as part of the calculations.  A 5 mana spell is fine, but using a 120 mana spell on wolves or darklings is just silly.

Reply #2 Top

autoresolve doesn't work amazingly in general, i feel. The unit with the lowest defense seems to almost always take damage, even if it's an archer and you\re facing a horde of slow moving melee creatures.

restricting mana usage would be nice, yes ^^

Reply #3 Top

Quoting NanakoAC, reply 2
autoresolve doesn't work amazingly in general, i feel. The unit with the lowest defense seems to almost always take damage, even if it's an archer and you\re facing a horde of slow moving melee creatures.

restricting mana usage would be nice, yes ^^
End of NanakoAC's quote

Yep, what I notice too.  

Reply #4 Top

Autoresolve also sometimes allows you to win fights which really ought to be impossible- Scouts for some reason are total beasts in autoresolve, easily taking out Darkling armies three times their size (and strength) while only losing half their health.  

 

 

Edit:  I believe this may be due to the whatever combat calculations autoresolve relies on over-valuing initiative.  

Reply #5 Top

Quoting NanakoAC, reply 2
autoresolve doesn't work amazingly in general, i feel. The unit with the lowest defense seems to almost always take damage, even if it's an archer and you\re facing a horde of slow moving melee creatures.

restricting mana usage would be nice, yes ^^
End of NanakoAC's quote

Oddly my experience is that it is usually the *last* unit in line that takes 99% of the damage.  This is left to right, top to bottom.  Meaning, I always put a golem in the last slot and they take all the damage for me, unless it is so bad that it kills them and they it seems to work in reverse order anyway.  2 golems is even better.

Reloading a game changes the order again, as the save does not preserve it.  So sometimes I have to move the unit I want at the back out of the stack and then back it.

I'm sure it is some sort of bug that should be fixed.