[Bug?/Design][1.01]Resource Refunds on canceled building

I'm not sure if this is by design or not. I just noticed it in my last game. If you queue up a building that requires Crystal or Influence or some other such finite resource to be expended upon placing the improvement in the queue, and then later cancel the build, you do not receive a refund on the resource. I assume this is the same case with troops, but have not tested.

If this is by design, it needs to be slightly re-thought. I have no problem with the concept that choosing to build something not be taken lightly. However, you can accidentally screw yourself out of a serious amount of resources, especially if you don't know that you can drag things around in the build queue to re-order them (which is not well documented in-game, and nobody reads manuals these days), and you cancel a few buildings in order to re-queue them in different orders, and such.

If it is intended that you lose the resources for canceling builds, I would suggest that you only lose those resources if you cancel the build after the turn the improvement/troop was placed on the queue. Then you at least get a turn to shuffle things around, change your mind, and finalize. After you hit the turn button, you can only cancel for a loss of resources. Pro-rated resource loss might be a bit difficult to implement, I would think?

 

Of course, if this is a bug, it needs to be fixed. :grin:

4,573 views 5 replies
Reply #1 Top

I second that. Was pretty unhappy about losing 10 crystals 3 times when I first found out about this, just to confirm the resources got removed EVERYTIME you clicked on "build".

 

There is also a definite bug on this:

You can get to negative Crystals by queing up Guardian Statues and removing them again.

Reply #2 Top

i would call it a bug. If not a mistake in coding, then it's a mistake in design, imo. should be corrected either way ^.~

Reply #3 Top

Quoting JSchoeck, reply 1
I second that. Was pretty unhappy about losing 10 crystals 3 times when I first found out about this, just to confirm the resources got removed EVERYTIME you clicked on "build".

 

There is also a definite bug on this:

You can get to negative Crystals by queing up Guardian Statues and removing them again.
End of JSchoeck's quote

It's even worse with things like the alchemist which cost 100.

I assume queueing and canceling henchmen doesn't refund your 50 influence either.

Reply #4 Top

Quoting JSchoeck, reply 1
I second that. Was pretty unhappy about losing 10 crystals 3 times when I first found out about this, just to confirm the resources got removed EVERYTIME you clicked on "build".

 

There is also a definite bug on this:

You can get to negative Crystals by queing up Guardian Statues and removing them again.
End of JSchoeck's quote

 

Maybe this is the reason why I occasionally (in the foreign relations tab) saw enemy empires with negatives amounts of metal (sometimes even as much as -50). Probably the AI (not being programmed to recognize the bug) has the habit of repeatedly altering its build orders of units.
Reply #5 Top

It might also help to explain why, when I was trying to train some heavily ensorceled troops, I went to the AI to see if I could trade for some crystals from them, and both the AI players had zero crystals. Especially odd when one of the empire factions had a faction strength of ~250 and about 15 settlements... but somehow NO crystals?