DerekPaxton DerekPaxton

Fallen Enchantress 1.02 changelog

Fallen Enchantress 1.02 changelog

[[[ RELEASED 11/16/2012 ]]]

Content

Added edge scrolling in tactical

Added code so that we can have the same floating text system we have in tactical but on the strategic map.  Currently this is only used for modifiers with a display name, such as Destiny's Gift to show which of its random effects are applied.

Added xml support for city enchantments to ignore the essence requirement

 

Fixes

Fixed an issue where animations can repeat when shrunk

Fixed the "Defeated an Army" Achievement

Fixed a bug where death ward would only work if you got killed by melee

Fixed a bug where upon loading a gamesave, total tapped shard counts were sometimes off

Fixed an issue that could cause AI Sovereigns to get duplicate strength traits

Fixed an order of operation issue where shrink/growth/giant form can have an odd effect with other attack multipliers

The Sword of Wrath now correctly gives hit points when it kills an opponent

Fixed an issue that can cause forests to look white when going from cloth map to world view

Fixed an issue where you could get floating waterfalls after casting Raise Land (fix from Parrottmath!)

Blood Curse is now castable on cities without a free essence

Fixed an issue that if you razed a city with immobilzed units in it they would be hidden under the FoW

Fixed an issue when units were killed by a backswing or counterattack

Improved end-turn performance significantly

Reduced memory consumption significantly

Crash fixes

 

Balance

Dragonfly Bracers have a cost now

Water temples have the correct cost now

Removed the casting time from the Dirge of Ceresa spell

Titan's Imp now correctly summons at 8th level

Removed duplicate gildar rewards from the rat in the ruins quest

Reduced Horrific Wail to 2 damage per level (instead of 3)

Immune to magic no longer protects against special abilities like crushing blow and true strike

Increased the spell resistance on dragons

Increased the casting cost of Curse, Blindness, Growth and Shrink

Destiny's Gift can now be cast on your sovereign (as well as champions)

Destiny's Insight can now be cast on your sovereign (as well as champions)

Tweaked the shop value on several weapons

Waerloga the Dragonlord is much tougher

Dragons cant injure themselves with their breath weapons anymore

Mushrooms, Bread, Salted Pork and Tilda Herbs can only be used 1/battle per unit

Apothecary only sells Growth potions (they dont sell Healing Potions and Iru Elixirs anymore)

Alchemists sell Growth and Healing Potions (but they dont sell Iru Elixirs anymore)

Alchemy Labs sell Iru Elixirs, but they cost more

 

AI

AI Won't berserk units if they have less than 10 hp

Player created sovereigns get random traits based on their race when played by the AI

General AI improvements

AI interacts more often

AI smarter about its movement in tactical battles

 

UI

It no longer displays the hp/mana from killing an opponent before the attack

The game no longer displays duplicate spells on the unit info screen (for spells with a tactical and strategic version)

Credits window plays music

Custom faction unit and building colors are now retained between games

48,099 views 45 replies
Reply #26 Top

Looks terrific. Good to see some of the 'easy' balancing changes made (Growth spell costs more, etc.). Thanks.

Reply #27 Top

Magic Resistance Weakness not fixed?

https://forums.elementalgame.com/436145

 

Reply #28 Top




Apothecary only sells Growth potions (they dont sell Healing Potions and Iru Elixirs anymore)

Alchemists sell Growth and Healing Potions (but they dont sell Iru Elixirs anymore)

Alchemy Labs sell Iru Elixirs, but they cost more


End of quote

 

If this is true, then please lower the labor cost of these buildings.  They cost too much.  Alternatively, start selling the growth potions from the Herbalist and go up from there.

Reply #29 Top

Quoting Trojasmic, reply 28


quoting post

Apothecary only sells Growth potions (they dont sell Healing Potions and Iru Elixirs anymore)

Alchemists sell Growth and Healing Potions (but they dont sell Iru Elixirs anymore)

Alchemy Labs sell Iru Elixirs, but they cost more



If this is true, then please lower the labor cost of these buildings.  They cost too much.  Alternatively, start selling the growth potions from the Herbalist and go up from there.
End of Trojasmic's quote

Yes! ... Please!   Otherwise, getting these potions is just going to take far too long in a game ... at least in the average game that I play.  But really, I think that many other FE players are going to feel the same way about this.  Please re-think this one.   :thumbsup:     

Reply #30 Top

i would love to see some memory leak fix, especially a fix to diapering oceans and terrain yield icons. (i hate it when after restarting game (ctrl + n) to get good starting location, can't have a quick look on terrain in my vicinity)

Reply #31 Top

Fixed an issue where you could get floating waterfalls after casting Raise Land (fix from Parrottmath!)
End of quote

I must say this looks good ;)

+1 Loading…
Reply #32 Top

Is this out now? I see the Update in the Stardock Store showing 1.02.0, though the full download is 1.01.0.

Reply #33 Top

Quoting parrottmath, reply 32

Fixed an issue where you could get floating waterfalls after casting Raise Land (fix from Parrottmath!)


I must say this looks good
End of parrottmath's quote

Well done, parrotmath!

Reply #34 Top

Good work guys.

 

Really impressed with the regularity of updates and the amount of improvements in them. I'm awarding one of my rare gold stars for post-sales support. There are only a handful of them in existence. Unfortunately they convey little of value beyond being a symbol of appreciation... but it's nice to be appreciated right? :)

 

:star:

 

 

 

 

Reply #35 Top

Lord Reliant, the full 1.02 standalone install is up on the store as well. It took a little longer for me to make live earlier.

Kris

Reply #36 Top

No problem, Nakor. Derek (or someone else) needs to change this post to say ***Released*** at the top instead of Unreleased.

Downloading it now. Awesome changelog.

Reply #37 Top


Removed the casting time from the Dirge of Ceresa spell

Reduced Horrific Wail to 2 damage per level (instead of 3)

Increased the casting cost of Curse, Blindness, Growth and Shrink
End of quote

Good balance changes, nerfs to the stronger spells and a buff to the weaker one.. will have to go back to Ceresa for a game or two and see how the new balance is. I love how you guys listen to forum feedback.

Reply #38 Top


The game disappeared from my Stardock Central app...wot

(not under Downloads or Installed)

Reply #39 Top

I love this changlog, b/c I beat up on a Storm dragon just before the patch and then actually beat those damn ophidians just south of the wildlands after sweep and crushing blow started working on them!

Reply #40 Top

Hi Savyg,

I had exactly the same issue as you, go to https://store.stardock.com/login and login using your account details and go to the download section, download the patch for Fallen Enchantress and run it. After running the patch I went back to the Stardock Central app and fallen Enchantress appears again.

Hope that helps.

Reply #41 Top

Quoting Belwolvie, reply 41
https://store.stardock.com/login
End of Belwolvie's quote

I tried that earlier, but the Update button wasn't working for me.  Now it is.

I'll give it a shot.  Thanks.

Kind of defeats the purpose of having a download manager in the first place, but I'd guess they'll fix it.

Reply #43 Top

Added xml support for city enchantments to ignore the essence requirement
End of quote

How???

Reply #44 Top

New tag in the Blood Curse spell.

Reply #45 Top

Ah. Thanks again!