[Bug][1.01] - Kraxis won't get the hell off my porch

Leave Territory Not Working

I have a Kraxis interloper in my territory, a pioneer. I opened a dialoge and told them to leave, and instead of forcing them out, it pushed them away one square. I talked to them again, and demanded they leave again, with similar results, only bumped their pioneer one square. I repeated this several times, every time forcing them one more square toward the border. Unfortunately, they eventually hit a spot where now they simply bounce back and fourth between two squares each time I tell them to leave.

Savegame attached. The pioneer can be found in the lower center portion of the map near my city of Zehieriiha.

 

https://www.dropbox.com/s/wwnexdnp5v94ysy/Get%20Out%21.EleSav

8,271 views 9 replies
Reply #1 Top


Kill em

Reply #2 Top

It seems to be a compulsory requirement of any turn based game with city founding that the AI must be determined to try to shove cities up the players nether regions, and it is very annoying!

 

In WOM i can control city development and make my cities stretch length ways between mountains/cliffs to try to block wandering AI garbage. Raise lower land helps too.

Reply #3 Top


This game would be approximately three billion orders of magnitude better if borders were inviolate without a treaty or declaration of war. It's exactly the same damned problem with Civilisation in that the AI is flat out not sophisticated enough to make a decision about whether walking through your borders is worth you declaring war upon them or not.

 

Except Civilisation stops half the problem by just not allowing any other players in your borders. FE does, so it's bloody stupid how I can and will end up in a position, every single game unless I've hacked the player numbers down (4 on a large map), where some tool like Karavox will send a Pioneer into my territory and have it sent back out by my diplomatic demand every single ****ing turn.

Reply #5 Top

Regarding blocking with cities, isn't there a manual placement mode for city development?

Reply #6 Top

i think that they should alter the standard idea of the open/closed borders treaty. Most of the time the issue really concerns the AI trying to sneak a pioneer into my territory. I think a closed borders treaty could work in FE if it only applied to pioneers. Warmongering units that trespass are annoying, but trespassing pioneers take it to another level of frustration and are who I truly detest.

Reply #7 Top

Quoting Warsoullord, reply 6
Regarding blocking with cities, isn't there a manual placement mode for city development?
End of Warsoullord's quote

There is. You can find it in the 'Advanced Options'.

 

 

 

Reply #8 Top

Quoting Gaunathor, reply 8

Quoting Warsoullord, reply 6Regarding blocking with cities, isn't there a manual placement mode for city development?

There is. You can find it in the 'Advanced Options'.

 
End of Gaunathor's quote

and it rocks! Snake your way towards resources way before you border would normally extend that far, especially with an AI city not too far away.

Keep in mind, you cannot build within 4 tiles of another city improvement. I don't know if that means outlying resources that are not linked to your city or not but are within your border. It's definitely something to watch out for with snaking.

Reply #9 Top

Quoting Viperswhip, reply 9

Quoting Gaunathor, reply 8
Quoting Warsoullord, reply 6Regarding blocking with cities, isn't there a manual placement mode for city development?

There is. You can find it in the 'Advanced Options'.

 

and it rocks! Snake your way towards resources way before you border would normally extend that far, especially with an AI city not too far away.

Keep in mind, you cannot build within 4 tiles of another city improvement. I don't know if that means outlying resources that are not linked to your city or not but are within your border. It's definitely something to watch out for with snaking.
End of Viperswhip's quote

 

Yea, also I would advise that you have a very firm idea of how many cities you want before snaking any resources (except resources on the AI side of course)