Healing Champions' injuries
I was wondering if anyone ever felt the desire to have their champions be able to recover from their odeals? While I like the mechanic that impede us whenever a champion falls in battle, the tendency for the AI to focus on always the same guys effectively makes one of your dude the eternal whipping boy, who just gets weaker as he will go.
I am not asking for the removal of the mechanic, but maybe a some regeneration spells that remove 1 negative attribute from a Champion, at the cost of 200 mana? Or maybe the champion has to rest 20 turns in a city to lose every injury?
Make it painful, make it more interesting to just keep playing with the Champion rather than heal him. But it'd be nice to actually have the choice.