Does anyone think rivers look ugly?

I can't believe it's taken me this long to mention it. this was one of the first things i noticed in my first play of the game, but i guess it's one of those things you get used to and tune out.

 

the rivers in fallen enchantress are really, really ugly. it has to be said.

Among their faults:

-The water is a different colour from the ocean it flows into

-The water texture is different (far worse) than the 3d-looking ocean waves. rivers look like flat surfaces with an animated texture

-The brown riverbanks are elevated in a very abrupt, artificial looking way. it looks like someone deliberately built a sandbank on either side of the river, which doesn't make much sense.

-rivers seem to sit ON the landscape, not in it they don't seem like trenches carved out by flowing water, so much as aqueducts simply placed on top of it.

 

compared to the rest of the quite nice scenery, FE's rivers look ugly, artificial, and disjointed. They look like they have a different art style to the rest of the game. there are very few graphical faults with FE, but unfortunately i feel this is one of them.

8,301 views 12 replies
Reply #1 Top

I mind the gameplay bugs much more, to be honest. If they fix them, they can even uglify the rivers as much as they want for all I care. That said, I don't mind the rivers, and they don't spoil the game for me. 

Reply #2 Top

I really don't like the corners of rivers. If you have a zig-zag pattern it can end up looking really ugly in places.

However, I understand why they have gone with this solution. It's easy to add rivers to a game like this, and that's important. Instead of going with a solution like in Civ where rivers are "between" tiles they went with them occupying a full tile. The scale of things makes it difficult to have more narrow streams like other games - really, it would be a "stream" then instead of a river.

I wish they'd experimented a bit more with rivers though. Such as rivers changing their location over time. But I guess that could be said for all terrain - why doesn't forests grow? Or deserts expand? Really cool ideas that could give some life to the terrain in the world. Not everything has to be static.

Reply #3 Top

Quoting Heavenfall, reply 2
I really don't like the corners of rivers. If you have a zig-zag pattern it can end up looking really ugly in places.

However, I understand why they have gone with this solution. It's easy to add rivers to a game like this, and that's important. Instead of going with a solution like in Civ where rivers are "between" tiles they went with them occupying a full tile. The scale of things makes it difficult to have more narrow streams like other games - really, it would be a "stream" then instead of a river.

I wish they'd experimented a bit more with rivers though. Such as rivers changing their location over time. But I guess that could be said for all terrain - why doesn't forests grow? Or deserts expand? Really cool ideas that could give some life to the terrain in the world. Not everything has to be static.
End of Heavenfall's quote

Yeah but the benefit of Civ was that Rivers didn't occupy tile space in Civ. There is never ANYTHING on a river tile in FE.  Also, there's nothing like putting your town right beside that awesome 4/3/3 River spot only to finout out you'd better build a monument first because there is no room for your city.

Aesthetically, I find them unpleasing as well. I think it's the sides of them. They look like they are the dividers between bowling lanes my kids play at with the bumpers put in.

Reply #4 Top

I agree with you nanako, the rivers could use some attention, mostly the point where it looks like they where placed atop the grass like aqueducts for a hidden underground faction.

~ Kogndej

Reply #5 Top

I think rivers are ugly, yep))
Especially the non water ones/ they kinda break the visual unity of what you see.

 

Reply #6 Top

I do agree that the rivers are somewhat ugly, but you're playing with a rectangular grid where the rivers cannot cut across on a diagonal (at least, I've never seen rivers cutting across a grid square along the diagonal).

Quoting elruskovii, reply 6
Especially the non water ones/ they kinda break the visual unity of what you see.
End of elruskovii's quote

What non-water rivers? I cannot think of any non-water river I've seen in-game.

Quoting dangerlinto, reply 3
Yeah but the benefit of Civ was that Rivers didn't occupy tile space in Civ. There is never ANYTHING on a river tile in FE. Also, there's nothing like putting your town right beside that awesome 4/3/3 River spot only to finout out you'd better build a monument first because there is no room for your city.
End of dangerlinto's quote

When did Civ move rivers to between the tiles? I've only ever played Civ 2, and at that point rivers were tile features similar to roads (which makes much more sense than the stuff in FE where no matter which way you travel, rivers always stop you).

Quoting Kongdej, reply 5
I agree with you nanako, the rivers could use some attention, mostly the point where it looks like they where placed atop the grass like aqueducts for a hidden underground faction.

~ Kogndej
End of Kongdej's quote

I agree with this, except that when I see the in-game rivers I think of canals rather than aqueducts. I think if they'd get rid of the part that makes the river look like its flowing between raised banks and sitting at a higher level than the surrounding terrain, it would fix (at least mostly) this impression.

The water is a different colour from the ocean it flows into
End of quote

This bit isn't really a problem. Ocean water generally looks much different from river water, since the river water generally has much more sediment suspended in it. If you're going to complain about water color, then river water needs to be more brown (at least, in areas where it's reasonable to find loose soil which could be picked up by the river) and the ocean water color would only change right around the point where the river flows into the ocean.

Reply #7 Top


I must be in the minority then lol i think their rather beautiful over all, the cornering is sometimes iffy, but hey it is randomly generated. First time i saw them animated i weas all OoooOOOO niiiice.....

 

Reply #8 Top

They do seem artificial in some sense, but then again i've seen rivers that look similar to these in my days of camping and hiking.

Not saying that they can't be improved though ;)

Reply #9 Top

Quoting joeball123, reply 7
then river water needs to be more brown (at least, in areas where it's reasonable to find loose soil which could be picked up by the river) and the ocean water color would only change right around the point where the river flows into the ocean.
End of joeball123's quote

Ooooh, diffrently coloured rivers would be kind of cool :P

~ Kongdej

Reply #10 Top

Quoting dangerlinto, reply 3

Aesthetically, I find them unpleasing as well. I think it's the sides of them. They look like they are the dividers between bowling lanes my kids play at with the bumpers put in.
End of dangerlinto's quote

 

yes, this, exactly!

 

Reply #11 Top

Can anyone remember the old rivers?  If you can, these rivers are far better.

Reply #12 Top

-The water is a different colour from the ocean it flows into
End of quote

I guess it doesn't help there is no 'shallow' sea water in this game (Unneeded). And you go from shallow clean river water to deep abyssal ocean instantly.