[1.01 Logic] Freeze etc.
So I have a small army of Mire Skaths lurking outside one of my towns. Freeze them in place, all is well. Two turns go by while I am moving some defenders closer, and I go to Freeze them again. However I cannot, as the system says they are already frozen. So I end the turn, and instantly as the next turn begins they attack my small city and burn it to the ground.
Suggestion: Allow us to cast Freeze on a frozen unit, keeping them them locked down as long as we can deal with the cooldowns. No pun intended it just came that way.