You humans and your germs


With v1.01 now out, Kael has given me liberty to indulge myself with the AI for v1.1.

So you might as well quit playing now. It's over. The AI won't even need you humans anymore. You're just...frankly, a distraction.  You guys move way too slowly. Your strategies are non optimal and you just disrupt things.  Halo 4 is out. Go play that.  FE 1.1 will be best if you guys just acknowledge that your meat based brains were insufficient.

That is all.

26,854 views 38 replies
Reply #2 Top

"Your", Mr. Frog, your... bring it! :beer:


 

Reply #3 Top

Ha, if you promise to stop letting your AI cheat I accept your challenge  :grin:

Reply #4 Top

I hope we do get MP some day just so I can kick Brad's arse.  :P   Until then, I will be pretending that every one of the AI's that my meat brain stomps is actually him.

Reply #5 Top

Yor is that you, shut up.  :P

Reply #6 Top

i'd love to see an ai that can actually stand up to my elite lv30 henchman stacks :D

imo to stand a chance, they'd need to be making use of strategic spells before the battle. I'm not even sure the ai uses strategic spells at all, aside from Curse City occasionally. i've never once been hit with a tidal wave or tremor (And once the AI DOES start using it properly, i'm sure everyone will suddenly realise how overpowered tremor really is)

They also need to start building Strike Garrison fortresses, and training ranged units there.

They need to have better understanding and priorities regarding their champion traits

 

When it comes to combat, the ai needs to understand that standing in a big clump is bad, and endeavour to avoid being fireballed to death. it'd be nice if they could learn to exploit the zone of control rule, and position their tough melee units a space apart to protect the squishy archers at the back.

Reply #7 Top

Quoting NanakoAC, reply 7
(And once the AI DOES start using it properly, i'm sure everyone will suddenly realise how overpowered tremor really is)
End of NanakoAC's quote

not only tremor ;)

~ K

Reply #8 Top


Just for the Record, for my part, I am not actually a meat brain.  I am really a Silicon-based life form, and the natural inhabitant of a star system in the nebula that you Terrans identify as Messier 42 (M42).   I just enjoy taking 20 year vacations, once every couple centuries or so, on this pretty little planet of yours.  Incidentally, there is a dynamite little red-yellow planet in the Alpha Centauri system, that I am thinking of visiting, in another 10 years or so ... Anyone there, that you'd like me to say: "Hi!' to ?  ...    :thumbsup:     

 

Reply #9 Top

Too slowly?  Well, at least I'm not so hasty that I dash my heroes without any cover over to an outpost only to get massacred by the garrison at the nearby city.  That's the AI.  It's short for Artificial Impudence. ;)

Reply #10 Top

Mr. Frog, I would like to see the AI use Freeze and/or Tremor against me in v1.1.  I also want the AI to cast Fireball and/or Blizzard against me in v1.1.   And finally, I want to see the AI use Tidal Wave on me.

Reply #11 Top


Bring it on!!!!

Reply #12 Top

Freeze? Tremor? Tidal Wave? Psh, a child's playthings. I want to see the AI use Curgen's Volcano against me, only then will I fear it. :P

 

Seriously, though - I want to see the day when the thought "Ah man, it's Yithril, I'd better rush him before he gets Juggernauts" is supplanted by "HOLY CRAP IT'S MAGNAR! I've gotta get that guy before he erases my sovereign from the face of the world with molten rock." I just tried it on myself, and apparently volcano + sovereign => instant loss, regardless of how many cities you have left. The units are erased, no injuries, no respawn at capital, game over man. The forums shall wail when the AI learns to use that spell.

Reply #13 Top

Quoting Austinvn, reply 13
Freeze? Tremor? Tidal Wave? Psh, a child's playthings. I want to see the AI use Curgen's Volcano against me, only then will I fear it.
End of Austinvn's quote

I'm scared of the concept. :D nerfplznerfplznerfplz

You know, I think i can back you up on the Volcano = Lose. I was surrounding my 2 conclaves in volcanoes, Tarth was at war with me, most powerful race in the game, I could see a city of theirs (which was magic immune for some reason, no volcanoes allowed), and they suddenly surrendered. I was really confused by this, I was still in a position to eventually win by SoM. Had to trade out the year end for metal, and wait 100 turns for enough crystal. In the same game I wiped out the Trogs, but I thought they surrendered because I erased all their cities, potentially their sov too, but with no cities no res.

Looking forward to any and all AI buffs. I want my peculiar/non-conventional strategies to lead to my ass getting kicked, but not so much I need to play the meta. 1.01 was a nice surprise to see coming home from work... No time to play... :(

Reply #14 Top


Bring it on! You're nothing but 1's and 0's! ;)

Reply #15 Top

Quoting LordTheRon, reply 15

Bring it on! You're nothing but 1's and 0's!
End of LordTheRon's quote

A bit rich coming from someone who is just As, Ts, Cs and Gs!

Reply #16 Top

1) Please make the AI always value constructing metal-producing improvements and upgrades whenever possible. This is crucial to making sure the AI can build stronger troops.

2) For the middle game, also make sure they improve crystal-producing improvements for the same reason.

 

I am tired of facing leather-wearing spearmen on the highest difficulties. These things are all I face because the AI gets insane research bonuses, gets the highest level armor/weapons unlocked, then can't build them for 150 turns because they lack the resources to use the auto-upgrading unit designs.

 

Other than that, I strongly agree with the previous posters that Strategic spellcasting is what needs to be improved. Tremor and Freeze are excellent opportunities for improvement, tidal wave also. These things should happen automatically as soon as I step inside AI territory. It will give the AI a huge boost, since it means it will get 2-3 more turns to gather up the defense. I haven't had these spells used on me since beta 3.

 

I would also love to see the AI use the high-end strategic destruction spells such as Shadow World and Curgen's Inferno more reliably. I have several times seen AI sovereigns running around with these spells unlocked, but I have never seen them used. I respect that they are very costly to use, and obviously it should not be a simple case of "if I have the spell, always save up mana to use it". But they are sooo devastating in power that they really should be put to use if you can.

 

PS. Please do add notifications for when the AI targets my city or my units with any spell. Unless I am actually looking at the place in 3d mode, I will miss the effect play and that is all the notification that currently exists.

Reply #17 Top

an ai using curgen's volcano on you would not be fun at all :p that spell should at least have some multi-turn casting time before triggering, and some maximum range away from the caster, so the victim can have an opportunity to stop it by killing the caster.

Reply #18 Top

Limit it to higher difficulties if you have to, but I want to see it used on me, just as I can use it on enemies. Fun is getting a challenge, not winning by using mechanics the AI does not.

Reply #19 Top

Another thing. Now that we have potions to remove random injuries, I really should never come across Ai champions on higher difficulties with injuries. When they're sitting on thousands of gold, have the AI remove injuries and subtract 150 gold.

I tried to mod this in but it crashed the game.

Reply #20 Top


Please make a random ai that copies every move the player makes sort of a whatchamacallit doppleganger is it? But, with just a pinch more power so when the smarty pants come waltzing over with their power stacks or using their power spells this ai will also. That would be sooooooooo awesome and I would just love the cries on the forums of how the ai is cheating. lol

There's two great games I've seen developers do this with so far and one was a recent MMO "Guild Wars" and Ascending you had to fight yourself. Same skill bar same class same equipment. It was a blast and I had to laugh at so many that couldn't beat their own character. lol The other game was an old Commodore 64 game called "WindWalker" I believe was the name of it. It was a side view ninja combat rpg game and the final battle you had to fight yourself with your moves that the game had saved up as you played the storyline out. What a blast that was too.

Reply #21 Top

Quoting Heavenfall, reply 19
Limit it to higher difficulties if you have to, but I want to see it used on me, just as I can use it on enemies. Fun is getting a challenge, not winning by using mechanics the AI does not.
End of Heavenfall's quote

well that sounds pretty masochistic. We'll see how you feel when a lone horseback tireless marching scout rides through your territory to grant vision, and then suddenly your capital city vanishes in a plume of fire :p difficulty doesn't have much to do with it, that would just be broken and unfair on any difficulty level

Reply #22 Top

Quoting Heavenfall, reply 19
Limit it to higher difficulties if you have to, but I want to see it used on me, just as I can use it on enemies. Fun is getting a challenge, not winning by using mechanics the AI does not.
End of Heavenfall's quote

In my opinion, the AI should be built to play the game without bonuses and without regard to difficulty level, and then nerfed/pumped from there with resource penalties/bonuses to provide the level of challenge desired by the player.  But maybe I'm over-simplifying it.  There should not be a spell that it only uses at higher difficulties.

I would agree that the AI needs to be able to use all the mechanics of the game; if the AI cannot use it, it shouldn't be in the game.  Otherwise the human is playing a different game than the AI.

Reply #23 Top

Quoting NanakoAC, reply 22

Quoting Heavenfall, reply 19Limit it to higher difficulties if you have to, but I want to see it used on me, just as I can use it on enemies. Fun is getting a challenge, not winning by using mechanics the AI does not.

well that sounds pretty masochistic. We'll see how you feel when a lone horseback tireless marching scout rides through your territory to grant vision, and then suddenly your capital city vanishes in a plume of fire difficulty doesn't have much to do with it, that would just be broken and unfair on any difficulty level
End of NanakoAC's quote

Strongly disagree. The AI has to get the spell, then collect the mana. It is not the least bit unfair, as I could do the same to the AI. I would even go as far as to say that it is perfectly fair.

Reply #24 Top

Volcanoes are a messy way to take out an AI player.  Plus there's not a hotkey for Lower Land. :P

Reply #25 Top

Quoting Droghar, reply 16

Quoting LordTheRon, reply 15
Bring it on! You're nothing but 1's and 0's!


A bit rich coming from someone who is just As, Ts, Cs and Gs!
End of Droghar's quote

 

Hah! but A,T,C, and G is 2 letters longer than 1 and 0. Clearly a superior technology!! XD

 

But really, we have more similarities than you think ... as we are nothing more than up quarks and down quarks ;)

 

(sure there are strange quarks, etc ... but up and down are what WE are made of iirc :))