Right, but before I get Fireball in the fire string, and Thunder Strike and Storm in Air. For some reason I think Blizzard is level 4. Every game has that spell that just changes things completely. Once you get it, it is the turning point in the game and things start turning. This game seems to be level three spells. Your tactic will get even better once you get well spring and you can start healing multiple units at the same time.
To be perfectly honest, I think the developers have let all magic become overpowered. Oddly enough, at the same time, it is watered down because everyone has it. This is the problem with the super stack of champions. Even with the changes, building troops is really not necessary at all. I turn Champions on sparse because I do not like how they have developed through the beta. Unfortunately, I think I just read a thread by Kael or Frogboy that they may make changes to increase the importance of champions. I can barely see how that is possible. There are so many, and they become so powerful, I limit them just because.
Believe me, I am all for limiting the ability of magic. I think the change of letting everyone have access to magic was the wrong way to go. But that is what they wanted to do. Things I would change.
Don't let Sovereigns have access to anything above level 2 spells unless they take the Path of the Mage.
and not or
Champions, don't let any of them have any spells at all unless the Sovereign imbues them with the ability cast it. Let the imbue cost 3 hit points per level of spell you are letting them imbue. One spell at a time. If you want your champion to be able to cast shrink. that will cost your Sovereign 15 hit points. Better be worth it.
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The game isn't really all about levels, though. I mean - would you rather face a level 15 dragon or a level 15 mite group? I think it's reasonable to expect a level 15 dragon to be stronger 1v1 than other level 15 units, even sovereigns. The main problem though is they need to not nuke half their own health with the breath attack.. and once that is fixed, they need to use their abilities far more often, they resort to regular physical attacks (easily countered) too often.
level 15 mites---death of a thousand cuts (or bruises)
I thought I saw the dragon hit itself with its fire breath. That was a tide changing moment. Like I said, I think the dragon controlled by a player would win both of these battles well over half the time. The first thing would be to charge and hit the sovereign with a fire breath, get in position to tail sweep to keep hitting multiple targets at the same time. The dragon continually does not take advantage of its best attacks. By then, the players strategy has taken effect. Even then, he does use a lot of resources to defeat the it. Again, I don't think shrink is over powered, I do think it was one of those spells that starts turning the tide for a player. But tactics are a bigger problem, than the spell. If the player gets hit by fear and does not move for the first three turns, he is equally screwed. I love getting dragons to play in my army the first thing I go is firebreath the sovereign and champions and as many units that fit in the AOE. I really think I could be the player is I was controlling the dragon--both battles.
Bigger, smarter tougher monsters need to take better advantage of their spells and specials.